Fantasy
The land of Kosimir is a dynamic land of change, conflict, magic, and adventure.
Author's Note: With a rich cultural history spanning 2 continents, 5 ages, and a wide variety of creatures, people's, and societies, there is all too often the opportunity for unwitting actors to get caught up in machinations much larger than themselves. And whilst these unwilling agents of history may live lives ever plagued by excitement and danger, the paths they are led to may unravel the many mysteries such an ancient land has kept buried. Mysteries that may alter the very fabric of society, and the world as they know it...
Played | 0 times |
Cloned | 0 times |
Created | 317 days ago |
Last Updated | 107 days ago |
Visibility | Public |
Chimera
CR 6•Large Monstrosity

HP Range60 - 168 (Avg: 114)
AC14
XP2300
Details
Size | Large |
Type | Monstrosity |
CR | 6 |
XP | 2300 |
Languages | understands Draconic but can't speak |
Defenses
Armor Class | 14 |
HP Range | 60 - 168 (Avg: 114) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Actions
Bite
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage.
Claws
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.
Fire Breath
The dragon head exhales fire in a 15-foot cone. Each creature in that area must make a DC 15 Dexterity saving throw, taking 31 (7d8) fire damage on a failed save, or half as much damage on a successful one.
Horns
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 10 (1d12 + 4) bludgeoning damage.
Multiattack
The chimera makes three attacks: one with its bite, one with its horns, and one with its claws. When its fire breath is available, it can use the breath in place of its bite or horns.