Kosimir world illustration - Fantasy theme
Fantasy

Kosimir

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ballisticmoosej

The land of Kosimir is a dynamic land of change, conflict, magic, and adventure.


Author's Note: With a rich cultural history spanning 2 continents, 5 ages, and a wide variety of creatures, people's, and societies, there is all too often the opportunity for unwitting actors to get caught up in machinations much larger than themselves. And whilst these unwilling agents of history may live lives ever plagued by excitement and danger, the paths they are led to may unravel the many mysteries such an ancient land has kept buried. Mysteries that may alter the very fabric of society, and the world as they know it...
Played0 times
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Created
317 days ago
Last Updated
107 days ago
VisibilityPublic
Wereboar, Human Form
CR 4Medium Humanoid
Wereboar, Human Form
HP Range36 - 120 (Avg: 78)
AC10
XP1100
Details
SizeMedium
TypeHumanoid
CR4
XP1100
LanguagesCommon (can't speak in boar form)
Defenses
Armor Class10
HP Range36 - 120 (Avg: 78)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage Immunities
Condition ImmunitiesNone
Actions

Maul

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage.

Multiattack

The wereboar makes two attacks, only one of which can be with its tusks.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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