Fantasy
The land of Kosimir is a dynamic land of change, conflict, magic, and adventure.
Author's Note: With a rich cultural history spanning 2 continents, 5 ages, and a wide variety of creatures, people's, and societies, there is all too often the opportunity for unwitting actors to get caught up in machinations much larger than themselves. And whilst these unwilling agents of history may live lives ever plagued by excitement and danger, the paths they are led to may unravel the many mysteries such an ancient land has kept buried. Mysteries that may alter the very fabric of society, and the world as they know it...
Played | 0 times |
Cloned | 0 times |
Created | 317 days ago |
Last Updated | 107 days ago |
Visibility | Public |
Freedom of Movement
Abjuration•Level 4

Description
You touch a willing creature. For the duration, the target's movement is unaffected by difficult terrain, and spells and other magical effects can neither reduce the target's speed nor cause the target to be paralyzed or restrained. The target can also spend 5 feet of movement to automatically escape from nonmagical restraints, such as manacles or a creature that has it grappled. Finally, being underwater imposes no penalties on the target's movement or attacks.
Spell Details
Level | 4 |
Range | 1 |