Kosimir world illustration - Fantasy theme
Fantasy

Kosimir

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ballisticmoosej

The land of Kosimir is a dynamic land of change, conflict, magic, and adventure.


Author's Note: With a rich cultural history spanning 2 continents, 5 ages, and a wide variety of creatures, people's, and societies, there is all too often the opportunity for unwitting actors to get caught up in machinations much larger than themselves. And whilst these unwilling agents of history may live lives ever plagued by excitement and danger, the paths they are led to may unravel the many mysteries such an ancient land has kept buried. Mysteries that may alter the very fabric of society, and the world as they know it...
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Created
317 days ago
Last Updated
107 days ago
VisibilityPublic
Blindness/Deafness
NecromancyLevel 2
Blindness/Deafness

Description

You can blind or deafen a foe. Choose one creature that you can see within range to make a constitution saving throw. If it fails, the target is either blinded or deafened (your choice) for the duration. At the end of each of its turns, the target can make a constitution saving throw. On a success, the spell ends.

Spell Details
Level2
Range30
This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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