Fantasy
Bresmir a world haunted by monster waves that come from ether storms in the wild.
Author's Note: The ether storms which seem to only form inland on continents, where the old "ways" used to be located, have forced many races (both with ties of friendship and emnity) to come together in the largest trade city's with access to waterways or the ocean. Only through trade and islands that have been turned into giant farms do the people's get by.
Played | 0 times |
Cloned | 0 times |
Created | 88 days ago |
Last Updated | 88 days ago |
Visibility | Public |
Melee
Rogue
Stealthy, dexterous adventurers skilled in evasion and subterfuge.
Melee
Monk
Master of martial arts, using inner force and agility.
d8
Spellcaster
Ranger
Skilled hunter and tracker, proficient with ranged attacks.
d8
Spellcaster
Bard
Musical mages with a wide range of abilities and spells.
d8
Spellcaster
Sorcerer
Innate spellcasters with magical bloodlines.
d8
Spellcaster
Cleric
Divine spellcasters devoted to a deity, able to heal and harm.
d8
Spellcaster
Druid
Shapeshifting spellcasters connected to nature.
d8
Spellcaster
Paladin
Holy warriors imbued with divine magic.
d8
Spellcaster
Warlock
Spellcasters bound by a pact to supernatural entities.
d8
Spellcaster
Wizard
Learned mages who study and cast spells from spellbooks.
Melee
Barbarian
Masters of brute force, harnessing their rage to deliver powerful blows.
Melee
Fighter
Skilled in martial arts, versatile with weapons and armor.