Fantasy
Bresmir a world haunted by monster waves that come from ether storms in the wild.
Author's Note: The ether storms which seem to only form inland on continents, where the old "ways" used to be located, have forced many races (both with ties of friendship and emnity) to come together in the largest trade city's with access to waterways or the ocean. Only through trade and islands that have been turned into giant farms do the people's get by.
Played | 0 times |
Cloned | 0 times |
Created | 88 days ago |
Last Updated | 88 days ago |
Visibility | Public |
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Dragonborn
Born of dragons, these creatures are large and in charge, with a breath weapon.
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Dwarf
Stout and strong, skilled in metalwork and masonry.
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Elf
Graceful and wise, with an affinity for nature and magic.
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Gnome
Small, curious, and inventive, skilled in arcane arts.
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Half-Elf
Sharing characteristics of both humans and elves, versatile and adaptable.
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Halfling
Small, nimble and resourceful, able to easily evade danger.
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Half-Orc
Brute strength combined with human adaptability.
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Human
The most versatile and varied of races, without specific strengths or weaknesses.
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Tiefling
Infernal heritage with a natural affinity for dark magics.