Sythia world illustration - Renaissance theme
Renaissance

Sythia

S
Sexypirates

Syhtia is at a turning point with the Elarian empire collapsing and the Custodian rising in Daria.

Played14 times
Cloned1 times
Created
303 days ago
Last Updated
1 days ago
VisibilityPublic
The Mother
CR 20Large Fiend
The Mother
HP Range250 - 350 (Avg: 300)
AC20
XP5000

Description

The Mother is an ancient demon who embodies darkness and despair, seeking to conquer Sythia and achieve godhood. Her presence warps reality, instilling fear and hopelessness in all who encounter her.

Details
SizeLarge
TypeFiend
CR20
XP5000
LanguagesAll, telepathy 120 ft.
Defenses
Armor Class20
HP Range250 - 350 (Avg: 300)
Damage Vulnerabilities
Damage Resistances, ,
Damage Immunities
Condition Immunities, , , ,
Actions

Army of Wights

The Mother summons 2d6 wights to fight alongside her. The wights act on her initiative and are loyal to her commands.

Ascension (Recharge 5-6)

The Mother can temporarily enter a state of divine power, gaining 20 temporary hit points and doubling her damage for 1 minute.

Claw

Melee Weapon Attack: +17 to hit, reach 10 ft., one target. Hit: 30 (4d10 + 7) slashing damage plus 21 (3d10) necrotic damage.

Dark Blessing

As an action, the Mother can choose any number of creatures she can see within 60 feet of her. Those creatures gain resistance to necrotic damage and advantage on saving throws against being frightened for 1 minute.

Despair Aura

All creatures within 30 feet of The Mother must succeed on a DC 22 Wisdom saving throw or be frightened for 1 minute. A frightened creature can repeat the saving throw at the end of each of its turns.

Multiattack

The Mother makes three attacks: one with her Claw and two with her Shadow Bolt.

Reality Warp

Once per day, The Mother can warp reality in a 60-foot radius around her, causing all creatures to make a DC 22 Intelligence saving throw or suffer 4d10 psychic damage and be incapacitated until the end of their next turn.

Shadow Bolt

Ranged Spell Attack: +17 to hit, range 120 ft., one target. Hit: 40 (8d8) necrotic damage, and the target must succeed on a DC 24 Wisdom saving throw or be frightened until the end of its next turn.

Shadow Manipulation

The Mother can manipulate shadows to create illusions or conceal herself, granting her advantage on stealth checks and allowing her to cast spells as if she were in dim light.

Wight Command

The Mother can summon and command an army of wights, allowing her to raise fallen enemies as wights under her control.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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