Syhtia is at a turning point with the Elarian empire collapsing and the Custodian rising in Daria.
Played | 14 times |
Cloned | 1 times |
Created | 257 days ago |
Last Updated | 75 days ago |
Visibility | Public |

Description
The Mother is a powerful and ancient demon who has returned from her defeat at the hands of the Gods in the distant past. Residing in the sinister Evernight Forest, she commands an army of wights, driven by her ambitions to conquer Sythia and achieve complete godhood. As an evil presence of incredible magnitude, she embodies darkness and despair, her very essence warping reality around her.
Size | Huge |
Type | Aberration |
CR | 30 |
XP | 1000000 |
Languages | Infernal, Common, Abyssal |
Armor Class | 22 |
HP Range | 450 - 450 (Avg: 450) |
Damage Vulnerabilities | |
Damage Resistances | , , |
Damage Immunities | |
Condition Immunities | , , , , |
Army of Wights
The Mother summons 2d6 wights to fight alongside her. The wights act on her initiative and are loyal to her commands.
Ascension (Recharge 5-6)
The Mother can temporarily enter a state of divine power, gaining 20 temporary hit points and doubling her damage for 1 minute.
Claw
Melee Weapon Attack: +17 to hit, reach 10 ft., one target. Hit: 30 (4d10 + 7) slashing damage plus 21 (3d10) necrotic damage.
Dark Blessing
As an action, the Mother can choose any number of creatures she can see within 60 feet of her. Those creatures gain resistance to necrotic damage and advantage on saving throws against being frightened for 1 minute.
Multiattack
The Mother makes three attacks: one with her Claw and two with her Shadow Bolt.
Shadow Bolt
Ranged Spell Attack: +17 to hit, range 120 ft., one target. Hit: 40 (8d8) necrotic damage, and the target must succeed on a DC 24 Wisdom saving throw or be frightened until the end of its next turn.