12 elements fire water earth air storm ice light dark plant venom space and time
Played | 12 times |
Cloned | 5 times |
Created | 257 days ago |
Last Updated | 82 days ago |
Visibility | Public |

Description
The Frostwyrm is a majestic and terrifying creature that embodies the power of winter. Its scales shimmer with an icy blue hue, reflecting light like shards of glass, while its breath can freeze the very air around it. This dragon is known to inhabit frigid mountains and icy caverns, ruling over its domain with a glacial heart. Often accompanied by blizzards and snowstorms, the Frostwyrm commands the forces of frost and cold, leaving a wake of frozen devastation in its path.
Size | Huge |
Type | Dragon |
CR | 15 |
XP | 13000 |
Languages | Common, Draconic |
Armor Class | 20 |
HP Range | 250 - 300 (Avg: 275) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Bite
Melee Weapon Attack: +15 to hit, reach 10 ft., one target. Hit: 34 (4d10 + 8) piercing damage plus 14 (4d6) cold damage.
Claw
Melee Weapon Attack: +15 to hit, reach 5 ft., one target. Hit: 24 (4d6 + 8) slashing damage plus 7 (2d6) cold damage.
Freeze Breath
The Frostwyrm exhales a massive blast of icy breath in a 90-foot cone. Each creature in that area must make a DC 22 Constitution saving throw, taking 66 (12d10) cold damage on a failed save, or half as much damage on a successful one. Any creature that fails the save is also paralyzed until the end of its next turn.
Multiattack
The Frostwyrm makes three attacks: one with its bite and two with its claws.