Dungeons and Dragon Ball (Ver. O.1.2) world illustration - Shonen Battle theme
Shonen Battle

Dungeons and Dragon Ball (Ver. O.1.2)

D
Dark_Shadow20993

In the Earth of the fictional manga of Dragon Ball Super where time anomalies start to happen.


Author's Note: Based on the Unofficial sourcebook DragonBallDnD. Don't expect transformations, vehicles, or a copy-paste of the sourcebook (I can't do a lot with this campaign setting, but at the same time, don't say I was lazy). Expect A LOT more updates in the future.
Played302 times
Cloned51 times
Created
354 days ago
Last Updated
27 days ago
VisibilityPublic
Saibaman
CR 1Small Plant
Saibaman
HP Range4 - 14 (Avg: 9)
AC10
XP50

Description

Green, humanoid creatures that grow from a planted seed placed in the ground. The Saibamen possess only enough intelligence to understand orders given to them by their leaders. (There can drop Saibamen Set after defeated)

Details
SizeSmall
TypePlant
CR1
XP50
LanguagesThe saibaman understands the Languages of its creator but it itself cannot speak.
Defenses
Armor Class10
HP Range4 - 14 (Avg: 9)
Damage VulnerabilitiesFire
Damage ResistancesAcid, Poison
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Acid Spit (Recharge 5-6)

The saibaman spits acid in a 15-foot line that is 5 feet wide. Each creature in that line must make a DC 11 Dexterity saving throw, taking 15 (3d8) acid damage on a failed save, or half as much damage on a successful one.

Claws

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6+2) slashing damage.

Self-Destruct

When the saibaman dies or is knocked unconscious, it explodes. Each creature within 5 feet of it must make a DC 11 Dexterity saving throw, taking 9 (3d6) fire damage on a failed save, or half as much damage on a failed save, or half as much damage on a successful one.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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