In the Earth of the fictional manga of Dragon Ball Super where time anomalies start to happen.
Played | 302 times |
Cloned | 51 times |
Created | 354 days ago |
Last Updated | 27 days ago |
Visibility | Public |
Description
A evolved big saibaman that looks like a tree, this type of saibaman usually commands the other types easilly.
Size | Large |
Type | Plant |
CR | 4 |
XP | 1100 |
Languages | Saiba, the saibaman language. |
Armor Class | 15 |
HP Range | 100 - 160 (Avg: 130) |
Damage Vulnerabilities | Fire |
Damage Resistances | Acid, Poison, Bludgeoning, Piercing |
Damage Immunities | None |
Condition Immunities | None |
Bite
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6+3) piercing damage plus 12 (3d8) acid damage, and the creature is poisoned until the start of the saibamen's next turn.
False Appereance
While the saibaman remains motionless, it is indistinguishable from a normal tree.
Fungal Spores
Whenever the saibaman takes damage of any type but psychic, each creature within 5 feet of the saibaman takes 9 (2d8) poison damage.
Slam
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 9 (2d6+3) bludgeoning damage.
Spawn Saibamen
The organic kiri saibamen calls 1d6 saibamen. While underground, the saibaman matron can call 1d4 gravel goblins instead. The creatures arrive in 1d4 rounds, acting as allies of the organic kiri saibamen. The creatures remain for 1 hour, or until the organic kiri saibamen were to die.