In the Earth of the fictional manga of Dragon Ball Super where time anomalies start to happen.
Played | 302 times |
Cloned | 51 times |
Created | 354 days ago |
Last Updated | 27 days ago |
Visibility | Public |
Description
A vicious and feral undead creature, created through the dark magic of a more powerful vampire and that usually are loyal and dependant to the vampire that transformed them. It retains a twisted form of its former self.
Size | Medium |
Type | Undead |
CR | 4 |
XP | 400 |
Languages | the languages it knew in life |
Armor Class | 15 |
HP Range | 132 - 203 (Avg: 168) |
Damage Vulnerabilities | None |
Damage Resistances | Necrotic, Bludgeoning, Piercing, Slashing |
Damage Immunities | None |
Condition Immunities | None |
Bite
Melee Weapon Attack: +6 to hit, reach 5 ft., one willing creature, or a creature that is grappled by the vampire, incapacitated, or restrained. Hit: 6 (1d6 + 3) piercing damage plus 7 (2d6) necrotic damage. The target's hit point maximum is reduced by an amount equal to the necrotic damage taken, and the vampire regains hit points equal to that amount. The reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.
Claws
Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 8 (2d4 + 3) slashing damage. Instead of dealing damage, the vampire can grapple the target (escape DC 13).
Multiattack
The vampire makes two attacks, only one of which can be a bite attack.