In the Earth of the fictional manga of Dragon Ball Super where time anomalies start to happen.
Played | 302 times |
Cloned | 51 times |
Created | 354 days ago |
Last Updated | 27 days ago |
Visibility | Public |
Description
Pirate robots are powerful combat robots created by pirates with the sole purpose of protecting their lair and more importantly, their treasure. They are most commonly found patrolling long since abandoned outposts and sunken treasures. Less commonly, they are still employed by the ancient pirates who manufactured them many years ago.
Size | Medium |
Type | Construct |
CR | 3 |
XP | 700 |
Languages | Common. |
Armor Class | 16 |
HP Range | 129 - 210 (Avg: 170) |
Damage Vulnerabilities | None |
Damage Resistances | Bludgeoning, Piercing |
Damage Immunities | Poison, Psychic |
Condition Immunities | Charmed, Exhaustion, Frightened, Poisoned, Petrified |
Gatling (Recharge 6)
The pirate robot triggers a concentrated barrage of bullets at a point within 30 feet. Up to three targets no more than 15 feet apart must make a DC 14 Dexterity saving throw, taking 23 (4d10) piercing damage on a failed save, or half as much damage on a successful one.
Multiattack
The pirate robot makes three attacks: two with its swordhand and one with its shocking tail.
Shocking Tail
Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 9 (1d10+4) piercing damage plus 9 (2d8) lightning damage. Each creature within 5 ft. of the target must make a DC 12 Dexterity saving throw or take an additional 4 (1d8) lightning damage.
Swordhand
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8+4) slashing damage.