In the Earth of the fictional manga of Dragon Ball Super where time anomalies start to happen.
Played | 302 times |
Cloned | 51 times |
Created | 354 days ago |
Last Updated | 27 days ago |
Visibility | Public |
Description
Battle jackets were super-powered mechanized suits often used by high ranking officers of the Red Ribbon Army. Equipped with an arsenal of state-of-the-art technology and enough ammunition to wage war single handedly, these suits placed the power of saiyan warriors into the hands of the common soldier. As technology improves, so too does the destructive power of a battle jacket.
Size | Huge |
Type | Construct |
CR | 8 |
XP | 3900 |
Languages | None. |
Armor Class | 18 |
HP Range | 196 - 328 (Avg: 262) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | Poison, Psychic |
Condition Immunities | Charmed, Exhaustion, Frightened, Paralyzed, Poisoned |
Artillery Blaster
Ranged Weapon Attack: +3 to hit, range 60 ft., three targets no more than 15 feet apart. Hit: 9 (3d6) fire damage. If the targets are creatures, they are knocked prone.
Crushing Grasp
Grapple Attack: +9 vs targets' Strength (Athletics) or Dexterity (Acrobatics), reach 10 ft., one creature. Hit: creature is grappled, and takes 18 (3d8+6) bludgeoning damage for each round it remains in the battle jacket's grasp.
Multiattack
The battle jacket makes two attacks: one with its slam and one with its artillery blaster. It can use its crushing grasp instead of its slam.
Slam
Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 14 (2d10+6) bludgeoning damage.