In the Earth of the fictional manga of Dragon Ball Super where time anomalies start to happen.
Played | 310 times |
Cloned | 51 times |
Created | 361 days ago |
Last Updated | 34 days ago |
Visibility | Public |
Description
Choose a point on the ground that you can see. An intense tremor rips through the ground in a 100-foot-radius circle centered on that point. The ground there is Difficult Terrain. When you cast this spell and at the end of each of your turns for the duration, each creature on the ground in the area makes a Dexterity saving throw. On a failed save, a creature has the Prone condition, and its Concentration is broken. You can also cause the effects below: Fissures: A total of 1d6 fissures open in the spell’s area at the end of the turn you cast it. A creature in the same space as a fissure must succeed on a Dexterity saving throw or fall in. A creature that successfully saves moves with the fissure’s edge as it opens. Structures: A creature within a distance from a collapsing structure makes a Dexterity saving throw. On a failed save, the creature takes 12d6 Bludgeoning damage, has the Prone condition, and is buried in the rubble, requiring a DC 20 Strength (Athletics) check to escape.
Level | 8 |
Range | N/A |