Dungeons and Dragon Ball (Ver. O.1.2) world illustration - Shonen Battle theme
Shonen Battle

Dungeons and Dragon Ball (Ver. O.1.2)

D
Dark_Shadow20993

In the Earth of the fictional manga of Dragon Ball Super where time anomalies start to happen.


Author's Note: Based on the Unofficial sourcebook DragonBallDnD. Don't expect transformations, vehicles, or a copy-paste of the sourcebook (I can't do a lot with this campaign setting, but at the same time, don't say I was lazy). Expect A LOT more updates in the future.
Played310 times
Cloned51 times
Created
361 days ago
Last Updated
34 days ago
VisibilityPublic
Psycho Threads
Level 2
Psycho Threads

Description

You conjure ki threads at a point within range. The threads fill a 20-foot Cube there for the duration. The threads are Difficult Terrain, and the area within them is Lightly Obscured. If the threads aren’t anchored between two solid masses (such as walls or trees) or layered across a floor, wall, or ceiling, the threads collapse on themselves, and the spell ends at the start of your next turn. Threads layered over a flat surface have a depth of 5 feet. The first time a creature enters the threads on a turn or starts its turn there, it must succeed on a Dexterity saving throw or have the Restrained condition while in the threads or until it breaks free. A creature Restrained by the threads can take an action to make a Strength (Athletics) check against your spell save DC. If it succeeds, it is no longer Restrained. The threads are flammable. Any 5-foot Cube of threads exposed to fire burns away in 1 round, dealing 2d4 Fire damage to any creature that starts its turn in the fire.

Spell Details
Level2
Range60
This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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