Dungeons and Dragon Ball (Ver. O.1.2) world illustration - Shonen Battle theme
Shonen Battle

Dungeons and Dragon Ball (Ver. O.1.2)

D
Dark_Shadow20993

In the Earth of the fictional manga of Dragon Ball Super where time anomalies start to happen.


Author's Note: Based on the Unofficial sourcebook DragonBallDnD. Don't expect transformations, vehicles, or a copy-paste of the sourcebook (I can't do a lot with this campaign setting, but at the same time, don't say I was lazy). Expect A LOT more updates in the future.
Played310 times
Cloned51 times
Created
361 days ago
Last Updated
34 days ago
VisibilityPublic
Dondon Ray
Level 2
Dondon Ray

Description

You fire a superheated beam from your finger in a 5-foot-wide, 60-foot-long line. Creatures struck by the beam must make a Dexterity saving throw. On a failed save the creature takes 3d10 radiant damage and has its speed halved until the start of your next turn. On a successful save the creature takes half damage and its movement is unaffected. At Higher Levels: When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d10 for each slot level above 2nd.

Spell Details
Level2
Range60
This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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