In the Earth of the fictional manga of Dragon Ball Super where time anomalies start to happen.
Played | 310 times |
Cloned | 51 times |
Created | 361 days ago |
Last Updated | 34 days ago |
Visibility | Public |
Description
You attempt to seal away one creature that you can see within range (to do this spell you need a talisman and a place to seal that can open and close; like a jar). If the target is of evil alignment, they must succeed a Wisdom saving throw or be magically trapped in a clay jar, which must then be sealed by the magical talisman. If the target has been trapped by the effects of this spell before, it has advantage on the saving throw. If the save is successful, the creature misses the clay jar, taking 15d8 psychic damage instead. Once trapped, a creature remains in the clay jar until the talisman is removed or destroyed. The clay jar can hold only one creature at a time. A creature trapped in the clay jar no longer needs to breathe, eat, or drink and does not age.
Level | 6 |
Range | 60 |