Dungeons and Dragon Ball (Ver. O.1.2) world illustration - Shonen Battle theme
Shonen Battle

Dungeons and Dragon Ball (Ver. O.1.2)

D
Dark_Shadow20993

In the Earth of the fictional manga of Dragon Ball Super where time anomalies start to happen.


Author's Note: Based on the Unofficial sourcebook DragonBallDnD. Don't expect transformations, vehicles, or a copy-paste of the sourcebook (I can't do a lot with this campaign setting, but at the same time, don't say I was lazy). Expect A LOT more updates in the future.
Played273 times
Cloned50 times
Created
338 days ago
Last Updated
11 days ago
VisibilityPublic
Energy Wave
Level 2
Energy Wave

Description

You form a singing sphere of power between your hands before unleashing it as a devastating beam. The beam travels in a line that is 5 feet wide and up to 150-feet long, moving in a direction of your choice and stopping early if it impacts an object or creature it can’t destroy. If the beam would strike a creature, it must make a Dexterity saving throw. On a failed save, they take 4d10 + 10 force damage. If they are reduced to 0 hit points by this effect, they are turned to ash and the beam passes through them. On a successful save, the beam passes by them and continues on. If an object or creature that is damaged by this spell is not reduced to 0 hit points, the line stops in their space and erupts into an earth-shaking blast. Every creature within 10-feet of the target must make a Dexterity saving throw, taking 4d6 force damage on a failed save or half as much on a success. When you cast using a spell of 6th level or higher, the damage of the initial effect increases by 1d10.

Spell Details
Level2
Range150
This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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