Dungeons and Dragon Ball (Ver. O.1.2) world illustration - Shonen Battle theme
Shonen Battle

Dungeons and Dragon Ball (Ver. O.1.2)

D
Dark_Shadow20993

In the Earth of the fictional manga of Dragon Ball Super where time anomalies start to happen.


Author's Note: Based on the Unofficial sourcebook DragonBallDnD. Don't expect transformations, vehicles, or a copy-paste of the sourcebook (I can't do a lot with this campaign setting, but at the same time, don't say I was lazy). Expect A LOT more updates in the future.
Played310 times
Cloned51 times
Created
361 days ago
Last Updated
34 days ago
VisibilityPublic
Scatter Shot
Level 3
Scatter Shot

Description

You conjure a beam of force that splits apart before raining down upon your foes. Every creature in a line that is 5 feet wide and up to 60 feet long must make a Dexterity saving throw. They take 6d6 force damage on a failed saving throw, or half as much on a success. When you cast this spell, you can choose to stop the beam early at a point you choose and redirect the remaining strength into a barrage of seeking missiles. For every 10 feet taken from the length of the beam, down to a minimum of 10 feet, you can target one creature within 20 feet of the point the line ends. The new targets must make Dexterity saving throws, taking the spell’s damage on a failed save. A creature can only be affected by this spell once per casting. At Higher Levels: When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each spell slot level above 3rd.

Spell Details
Level3
Range60
This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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