Shonen Battle
In the Earth of the fictional manga of Dragon Ball Super where time anomalies start to happen.
Author's Note: Based on the Unofficial sourcebook DragonBallDnD.
Don't expect transformations, vehicles, or a copy-paste of the sourcebook (I can't do a lot with this campaign setting, but at the same time, don't say I was lazy).
Expect A LOT more updates in the future.
Played | 310 times |
Cloned | 51 times |
Created | 361 days ago |
Last Updated | 34 days ago |
Visibility | Public |
Spirit Ball
Level 2
Description
You create a palm-sized ball of force that can be directed through the air within pinpoint precision. The ball travels in four 15-foot lines in directions of your choice, one after another, starting within 5 feet of you. Every creature of your choice along the ball’s path must make a Dexterity saving throw. They take 6d4 force damage on a failed save, or half as much on a success. A creature can only be affected by this spell once per casting. At Higher Levels: When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d4 for each spell slot level above 2nd.
Spell Details
Level | 2 |
Range | 15 |