Matoran Universe world illustration - Fantasy theme
Fantasy

Matoran Universe

K
KaiKenbionicle

The matoran Universe is a ocean & series of islands and continents inside the massive robot Mata Nui


Author's Note: The geography, landscape and climate varies from island to island. The entire Matoran Universe is encased in a giant collossal Robot Body which is as big as a Planet. The Robot's name is the Great Spiri Mata Nui and he is the God of the planet within the giant robot's body. The Matoran Universe was comprised of a variety of domes; massive individual caves separated by gates with oceans and islands of their own. Climate on nearly everaly island is evenly divided by areas of the six main elements, ie. Fire villages (lava), ice villages (snow), Air villages (jungle), Water village (ocean), Rock village (Desert) and Earth Village (under ground cave systems). Some cities like Metru Nui are futuristic and made of metal. The inhabitants of the former Matoran Universe are normally about 85% mechanical and 15% organic, while the natives of the Spherus Magna are around 85% organic with 15% mechanical implants. It was made by the Great Beings and watched over by the Great Spirit Mata Nui himself before Teridax succeeded
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Created
331 days ago
Last Updated
48 days ago
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Fenrakk Spawn
CR 7Large Monstrosity
Fenrakk Spawn
HP Range110 - 150 (Avg: 130)
AC15
XP3900

Description

The Fenrakk Spawn are fierce, twisted creatures that were crafted by the Makuta to serve as powerful Rahi in the Matoran Universe. Born from a combination of Viruses and Liquid Protodermis, they display both ferocity and resilience. These beasts thrive in the harsh environment of the Southern Continent and survived the tumultuous events of the Great Cataclysm, potentially becoming a vital asset or a formidable adversary to those who encounter them.

Details
SizeLarge
TypeMonstrosity
CR7
XP3900
LanguagesUnderstand Matoran but cannot speak.
Defenses
Armor Class15
HP Range110 - 150 (Avg: 130)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Acidic Bite

The Fenrakk Spawn bites its target, causing 2d10 + 6 piercing damage and 1d6 acid damage. The target must succeed on a DC 14 Constitution saving throw or take an additional 1d6 acid damage at the start of its next turn.

Charge

If the Fenrakk Spawn moves at least 20 feet straight toward a target and then hits it with a bite attack on the same turn, the target takes an extra 2d6 damage.

Kinetic Absorption

As a reaction, the Fenrakk Spawn can absorb kinetic energy from an incoming attack, granting it temporary hit points equal to the damage taken if the attack misses.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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