Countless small factions fight for the influence in the troubled region
Played | 45 times |
Cloned | 0 times |
Created | 275 days ago |
Last Updated | 82 days ago |
Visibility | Public |

Description
The Arepo Spirit is a malevolent crawling creature that lurks in the shadows of the marshlands, feeding off the despair of lost souls. It possesses an eerie presence that chills the air around it, instilling fear in all who encounter it. The spirit is known to emerge from the depths of the muck to claim unsuspecting wanderers, dragging them into the gloom of the mire.
Size | Medium |
Type | Undead |
CR | 4 |
XP | 1100 |
Languages | understands Common but cannot speak |
Armor Class | 14 |
HP Range | 45 - 60 (Avg: 53) |
Damage Vulnerabilities | |
Damage Resistances | |
Damage Immunities | |
Condition Immunities | None |
Mire Grasp
The Arepo Spirit extends its bony limbs, attempting to grasp one target within 10 feet. The target must succeed on a DC 15 Dexterity saving throw or take 2d8 necrotic damage and be restrained by spectral hands until the end of its next turn.
Soul Drain
The creature makes a melee spell attack against a creature it can see within 30 feet. On a hit, the target takes 3d8 necrotic damage, and the Arepo Spirit regains hit points equal to half the damage dealt.