An island settlement off the coast of Everden. Many Grounded birdfolk have come to call this home.
Played | 222 times |
Cloned | 3 times |
Created | 131 days ago |
Last Updated | 6 days ago |
Visibility | Public |
Size | Huge |
Type | Plant |
CR | 9 |
XP | 5000 |
Languages | Common, Druidic, Elvish, Sylvan |
Armor Class | 16 |
HP Range | 72 - 204 (Avg: 138) |
Damage Vulnerabilities | |
Damage Resistances | , |
Damage Immunities | None |
Condition Immunities | None |
strength
23
dexterity
8
constitution
21
intelligence
12
wisdom
16
charisma
12
Animate Trees
The treant magically animates one or two trees it can see within 60 feet of it. These trees have the same statistics as a treant, except they have Intelligence and Charisma scores of 1, they can't speak, and they have only the Slam action option. An animated tree acts as an ally of the treant. The tree remains animate for 1 day or until it dies; until the treant dies or is more than 120 feet from the tree; or until the treant takes a bonus action to turn it back into an inanimate tree. The tree then takes root if possible.
Multiattack
The treant makes two slam attacks.
Rock
Ranged Weapon Attack: +10 to hit, range 60/180 ft., one target. Hit: 28 (4d10 + 6) bludgeoning damage.
Slam
Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 16 (3d6 + 6) bludgeoning damage.