
land of magic diverse races like elves and dwarve ruled by a tyrant with a young Dragon Rider rising
Played | 4 times |
Cloned | 0 times |
Created | 279 days ago |
Last Updated | 55 days ago |
Visibility | Public |
Description
Fanghur Description The Fanghur is a large, serpentine creature known for its fierce nature and imposing presence. Typically measuring 20 to 30 feet in length, it has a long, sinuous body covered in tough, scaled skin that offers excellent protection. Its scales often reflect earthy tones, helping it blend into its surroundings. Fanghurs have elongated heads with sharp teeth for delivering powerful bites. Their keen eyes enable them to see in low light, making them effective hunters. With powerful muscles, they can move swiftly both in water and on land. Intelligent and cunning, Fanghurs use ambush tactics to catch prey and can burrow into the ground, creating hidden tunnels. Territorial by nature, they defend their lairs vigorously, posing a danger to adventurers who venture too close. Often viewed with fear and respect, Fanghurs play a crucial role in their ecosystems as apex predators, indicating a healthy balance within their habitat while posingsignificant threats to intruders
Size | Large |
Type | Dragon |
CR | 5 |
XP | 1800 |
Languages | Understands draconic, buy cannot speak. |
Armor Class | 7 |
HP Range | 1 - 136 (Avg: 69) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Charge
If the feldunost Moves at least 20 feet straight forward at a target and then hits it with a ram attack on the same turn, the target takes an extra 4 (1d8) Bludgeoning damage. If the target is a creature, it must succeeded on a DC 14 strength saving through or be knocked prone.
Ram
Melee weapon attack: +5 to hit, Reach 5 feet, one target. Hit: 2d8 + 3 Bludgeoning damage.
Surefooted
The feldunost Has advantage on strength and dexterity saving throws made against effects that would knock it prone.