
land of magic diverse races like elves and dwarve ruled by a tyrant with a young Dragon Rider rising
Played | 4 times |
Cloned | 0 times |
Created | 279 days ago |
Last Updated | 55 days ago |
Visibility | Public |
Description
Shades become very thin and pale after their transformation. Their eyes and hair became dark red: Their eyes are maroon, "as red as wine" and their hair is crimson, "as red as blood." Shades resemble humans in other ways, with lean bodies "like a runner's, thin and compact." Shades can age, but this process is different from the aging seen in other species.
Size | Medium |
Type | Humanoid |
CR | 8 |
XP | 3900 |
Languages | None |
Armor Class | 17 |
HP Range | 1 - 161 (Avg: 81) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Channel Spirits (5/day).
The shade regains 2 levels worth of spell slots.
Legendary action
They should can take three legendary actions from the options below. Only one legendary action can be used at a time and only one of the end of another creatures turn. The shade remains, spent legendary action at the start of its turn. CanTrip: The shade can cast a cantrip. Shade sword: The shade makes a melee attack with the shade sword. Spell: (Costs 2 actions) The shade casts a leveled spell. Misty Step: The shade can cast misty step without expending a spell slot.
Multiattack
The shade makes two attacks
Shade Sword
Melee Weapon Attack: +12 to hit, reach 5ft., one target. Hit: 1d8/1d10 + 7 slashing damage. The sword has 3 charges. Upon a successful hit with this weapon, you can spend one charge to inflict the target with a casting of Bestow Curse with an indefinite duration without concentration. You can spend a second charge to force the target to make the save at disadvantage. The sword regains one charge at dusk on the end of each week.