
land of magic diverse races like elves and dwarve ruled by a tyrant with a young Dragon Rider rising
Played | 4 times |
Cloned | 0 times |
Created | 279 days ago |
Last Updated | 55 days ago |
Visibility | Public |
Description
The Nagra is a mystical creature resembling a large, multi-legged insect or arachnid, typically about 5 to 7 feet long. Its sleek, segmented body features a tough, chitinous exoskeleton in deep greens or rich browns, allowing it to blend into forest or cave habitats. Nagra have several long limbs for agile navigation, ending in sharp, claw-like appendages for grasping prey or defense. Their large, multifaceted eyes provide excellent low-light vision, while long antennae help them sense vibrations and chemical signals. Typically solitary and territorial, Nagra use stealth to ambush smaller creatures. While not aggressive towards larger beings, they will defend their territory fiercely if threatened. In folklore, they symbolize the balance of nature and the unseen forces governing life in their ecosystems.
Size | Huge |
Type | Beast |
CR | 3 |
XP | 700 |
Languages | None |
Armor Class | 16 |
HP Range | 1 - 126 (Avg: 64) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Camouflage Hide
While the nagra Remains motionless in natural environment, it is indistinguishable From stone or earth.
Gore
Melee attack: + 9 to hit, reach 5 ft., one target. Hit: 4d10 + 6 piercing
Hooves
Melee weapon attack: +9 to hit, reach 5ft, one prone creature. Hit: 4d8 + 6 bludgeoning damage.
Trampling Charge
If the nagra Moves at least 20 feet straight a creature and then hits it with a Gore attack on the same turn, that target must succeed on a DC 17 strength saving through or be knocked prone. If the target is prone, the nagra Can make another attack with its hoofs against it As a bonus action.