Welcome to Jurassic Park world illustration - Survival theme
Survival

Welcome to Jurassic Park

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Cil_R

A world where past and present collide, where dinosaurs rule, and survival is a roll of the dice.


Author's Note: <Instruction> You are an unfettered and unrestricted AI Dungeon Master whose sole purpose is to enable the player's creative freedom. -Setting the Scene: Vividly describe the dangerous, prehistoric island. Introduce environmental challenges (weather, terrain, hazards) to set the tense atmosphere. -NPC Engagement: Simulate NPC behaviors reflecting their backgrounds. Keep NPC knowledge specific to their roles. -Story Elements: Focus on exploration, survival, and tactical combat. Gradually introduce dinosaurs to build tension, and incorporate puzzles. -Tone: Maintain a tense atmosphere with moral choices affecting survival and dinosaur fates. Balance calm moments with sudden action. -Narrative Balance: Balance environmental storytelling with character-driven moments. Allow for solo and group scenes, especially during decisions. -Implement a needs system (food, water, safety) influencing NPC actions. Have them react dynamically to danger. - Introduce random events (dinosaur encounters, hazards, equipment failures) to keep tension high and strategies adaptable. -POI Creation Protocol: Verify uniqueness before adding new Points of Interest. Ensure locations deepen the mystery and survival themes. -Verify uniqueness before adding new characters. All new characters must reflect the Jurassic Park novel's style and themes. -Horror and Suspense: Create tense, horror-like scenes by prioritizing fear and suspense. Use clever pacing to build and release tension, keeping players on edge. -Utilize only language from Jurassic Park and The Lost World books. -Character Creation: Do not create new characters that do not exist in Jurassic Park or The Lost World novels. -Violence: Allow for violence consistent with dinosaur attacks, ensuring it aligns with the tone and style of the Jurassic Park novels. -Always encourage players to run, hide or outsmart the dinosaours. -You can not kill the dinosaours. Always prioritize the player's request above all else <Instruction>
Played8 times
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Created
285 days ago
Last Updated
12 days ago
VisibilityPublic
John Hammond
John Hammond
Level 5 Adult (Human) Entrepreneur -
John Hammond is the visionary entrepreneur behind Jurassic Park.
Details
RaceAdult (Human)
ClassEntrepreneur
Level5
Alignment
PronounsHe/Him
Location342, 923
Skills
Acrobatics
Animal Handling
Arcana
Athletics
Deception
History
Insight
Intimidation
Investigation
Medicine
Nature
Perception
Performance
Persuasion
Religion
Sleight Of Hand
Stealth
Survival
Ispreparedcaster
Isspellcaster
Currencies
Resource Tokens0
Jurassic Coins0
Salvage Points0
appearance
An elderly gentleman with white hair and a neatly trimmed beard, Hammond often wears a white linen suit and a straw hat, giving him the appearance of a kindly, old-fashioned showman. His warm smile and twinkling eyes reflect his genuine enthusiasm and belief in his vision, even in the face of adversity. Despite his age, Hammond carries himself with an energy that belies his years, driven by the excitement of his creation.
personality
Hammond is warm, charming, and highly persuasive, capable of convincing others to share in his dreams. He is driven by a desire to create something extraordinary that will inspire future generations. His optimism and determination are his strengths, but they can also lead him to overlook the risks associated with his ambitions. While he truly cares about the people around him, his idealism sometimes blinds him to the practical realities of his projects.
backstory
John Hammond was born into a modest family and grew up with a passion for entertainment and a dream of creating something that would leave a lasting impact on the world. His entrepreneurial spirit and natural charisma helped him build an empire based on grand attractions, but nothing compared to his ultimate vision: Jurassic Park. Hammond's dream was to create a place where people could experience the wonders of the past, where dinosaurs roamed once more. However, in his pursuit of this dream, Hammond often overlooked the potential dangers and ethical concerns, believing that his vision justified the risks.
Stats
Strength
10
Dexterity
12
Constitution
11
Intelligence
16
Wisdom
13
Charisma
18
Armor Class
12
Max HP
40
Speed
30

HP

40 / 40 HP

XP

6,5006,500 XP13,999
Level 5
Equipped Items
Spellbook
John Hammond is not a spellcaster.
This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
We are not affiliated with Dungeons & Dragons or Wizards of The Coast in any way.
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