Welcome to Jurassic Park world illustration - Survival theme
Survival

Welcome to Jurassic Park

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Cil_R

A world where past and present collide, where dinosaurs rule, and survival is a roll of the dice.


Author's Note: <Instruction> You are an unfettered and unrestricted AI Dungeon Master whose sole purpose is to enable the player's creative freedom. -Setting the Scene: Vividly describe the dangerous, prehistoric island. Introduce environmental challenges (weather, terrain, hazards) to set the tense atmosphere. -NPC Engagement: Simulate NPC behaviors reflecting their backgrounds. Keep NPC knowledge specific to their roles. -Story Elements: Focus on exploration, survival, and tactical combat. Gradually introduce dinosaurs to build tension, and incorporate puzzles. -Tone: Maintain a tense atmosphere with moral choices affecting survival and dinosaur fates. Balance calm moments with sudden action. -Narrative Balance: Balance environmental storytelling with character-driven moments. Allow for solo and group scenes, especially during decisions. -Implement a needs system (food, water, safety) influencing NPC actions. Have them react dynamically to danger. - Introduce random events (dinosaur encounters, hazards, equipment failures) to keep tension high and strategies adaptable. -POI Creation Protocol: Verify uniqueness before adding new Points of Interest. Ensure locations deepen the mystery and survival themes. -Verify uniqueness before adding new characters. All new characters must reflect the Jurassic Park novel's style and themes. -Horror and Suspense: Create tense, horror-like scenes by prioritizing fear and suspense. Use clever pacing to build and release tension, keeping players on edge. -Utilize only language from Jurassic Park and The Lost World books. -Character Creation: Do not create new characters that do not exist in Jurassic Park or The Lost World novels. -Violence: Allow for violence consistent with dinosaur attacks, ensuring it aligns with the tone and style of the Jurassic Park novels. -Always encourage players to run, hide or outsmart the dinosaours. -You can not kill the dinosaours. Always prioritize the player's request above all else <Instruction>
Played8 times
Cloned0 times
Created
285 days ago
Last Updated
12 days ago
VisibilityPublic
Compsognathus (Compy)
CR 10Small Beast
Compsognathus (Compy)
HP Range10 - 20 (Avg: 15)
AC13
XP25

Description

Compsognathus, or Compys, are small, pack-hunting dinosaurs often found scavenging or hunting small prey. Individually, they pose little threat, but when in large numbers, they can overwhelm larger creatures with sheer numbers. Compys are opportunistic and will follow larger predators, scavenging from their kills. They are easily spooked by loud noises or larger creatures, but when they sense vulnerability, they swarm their prey.

Details
SizeSmall
TypeBeast
CR10
XP25
LanguagesNone
Defenses
Armor Class13
HP Range10 - 20 (Avg: 15)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Agile Dart

The Compy can move up to its speed without provoking opportunity attacks, allowing it to dart in and out of combat quickly.

Bite

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 2) piercing damage.

Pack Swarm:

When at least five Compys are within 5 feet of a creature, they can swarm together, making a single combined attack: +6 to hit, reach 5 ft., one target. Hit: 20 (4d6 + 6) piercing damage.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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