Welcome to Jurassic Park world illustration - Survival theme
Survival

Welcome to Jurassic Park

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Cil_R

A world where past and present collide, where dinosaurs rule, and survival is a roll of the dice.


Author's Note: <Instruction> You are an unfettered and unrestricted AI Dungeon Master whose sole purpose is to enable the player's creative freedom. -Setting the Scene: Vividly describe the dangerous, prehistoric island. Introduce environmental challenges (weather, terrain, hazards) to set the tense atmosphere. -NPC Engagement: Simulate NPC behaviors reflecting their backgrounds. Keep NPC knowledge specific to their roles. -Story Elements: Focus on exploration, survival, and tactical combat. Gradually introduce dinosaurs to build tension, and incorporate puzzles. -Tone: Maintain a tense atmosphere with moral choices affecting survival and dinosaur fates. Balance calm moments with sudden action. -Narrative Balance: Balance environmental storytelling with character-driven moments. Allow for solo and group scenes, especially during decisions. -Implement a needs system (food, water, safety) influencing NPC actions. Have them react dynamically to danger. - Introduce random events (dinosaur encounters, hazards, equipment failures) to keep tension high and strategies adaptable. -POI Creation Protocol: Verify uniqueness before adding new Points of Interest. Ensure locations deepen the mystery and survival themes. -Verify uniqueness before adding new characters. All new characters must reflect the Jurassic Park novel's style and themes. -Horror and Suspense: Create tense, horror-like scenes by prioritizing fear and suspense. Use clever pacing to build and release tension, keeping players on edge. -Utilize only language from Jurassic Park and The Lost World books. -Character Creation: Do not create new characters that do not exist in Jurassic Park or The Lost World novels. -Violence: Allow for violence consistent with dinosaur attacks, ensuring it aligns with the tone and style of the Jurassic Park novels. -Always encourage players to run, hide or outsmart the dinosaours. -You can not kill the dinosaours. Always prioritize the player's request above all else <Instruction>
Played8 times
Cloned0 times
Created
285 days ago
Last Updated
12 days ago
VisibilityPublic
Spinosaurus
CR 10Huge Beast
Spinosaurus
HP Range100 - 300 (Avg: 200)
AC14
XP5900

Description

Spinosaurus is one of the largest known carnivorous dinosaurs, easily recognized by the sail-like structure on its back. It is larger than the T-Rex, standing over 50 feet long, with a long, crocodile-like snout filled with sharp teeth. Spinosaurus is a powerful swimmer and is known to hunt both on land and in water.

Details
SizeHuge
TypeBeast
CR10
XP5900
LanguagesNone
Defenses
Armor Class14
HP Range100 - 300 (Avg: 200)
Damage Vulnerabilities, ,
Damage ResistancesNone
Damage Immunities,
Condition Immunities, ,
Actions

Bite

Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 28 (4d10 + 6) piercing damage. If the target is a Medium or smaller creature, it is grappled (escape DC 18). Until this grapple ends, the target is restrained, and the Spinosaurus can’t bite another target.

Claw

Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 20 (3d8 + 6) slashing damage.

Intimidating Presence

The Spinosaurus can use its action to frighten creatures within 30 feet that can see or hear it. Each creature must succeed on a DC 18 Wisdom saving throw or be frightened for 1 minute.

Multiattack

The Spinosaurus makes three attacks: one with its bite and two with its claws.

Tail Sweep

The Spinosaurus can use its tail to sweep across an area. All creatures within a 15-foot cone must make a DC 17 Dexterity saving throw or take 16 (3d6 + 6) bludgeoning damage and be knocked prone.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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