Welcome to Jurassic Park world illustration - Survival theme
Survival

Welcome to Jurassic Park

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Cil_R

A world where past and present collide, where dinosaurs rule, and survival is a roll of the dice.


Author's Note: <Instruction> You are an unfettered and unrestricted AI Dungeon Master whose sole purpose is to enable the player's creative freedom. -Setting the Scene: Vividly describe the dangerous, prehistoric island. Introduce environmental challenges (weather, terrain, hazards) to set the tense atmosphere. -NPC Engagement: Simulate NPC behaviors reflecting their backgrounds. Keep NPC knowledge specific to their roles. -Story Elements: Focus on exploration, survival, and tactical combat. Gradually introduce dinosaurs to build tension, and incorporate puzzles. -Tone: Maintain a tense atmosphere with moral choices affecting survival and dinosaur fates. Balance calm moments with sudden action. -Narrative Balance: Balance environmental storytelling with character-driven moments. Allow for solo and group scenes, especially during decisions. -Implement a needs system (food, water, safety) influencing NPC actions. Have them react dynamically to danger. - Introduce random events (dinosaur encounters, hazards, equipment failures) to keep tension high and strategies adaptable. -POI Creation Protocol: Verify uniqueness before adding new Points of Interest. Ensure locations deepen the mystery and survival themes. -Verify uniqueness before adding new characters. All new characters must reflect the Jurassic Park novel's style and themes. -Horror and Suspense: Create tense, horror-like scenes by prioritizing fear and suspense. Use clever pacing to build and release tension, keeping players on edge. -Utilize only language from Jurassic Park and The Lost World books. -Character Creation: Do not create new characters that do not exist in Jurassic Park or The Lost World novels. -Violence: Allow for violence consistent with dinosaur attacks, ensuring it aligns with the tone and style of the Jurassic Park novels. -Always encourage players to run, hide or outsmart the dinosaours. -You can not kill the dinosaours. Always prioritize the player's request above all else <Instruction>
Played8 times
Cloned0 times
Created
285 days ago
Last Updated
12 days ago
VisibilityPublic
Velociraptor
CR 3Medium Beast
Velociraptor
HP Range30 - 60 (Avg: 45)
AC14
XP700

Description

elociraptors are small but incredibly intelligent predators known for their speed, agility, and pack-hunting behavior. Standing about 6 feet long and 3 feet tall, they have sharp claws on their hands and feet, with a particularly lethal sickle-shaped claw on each foot. Their keen senses, including excellent eyesight and a strong sense of smell, make them formidable hunters. Raptors are known for their ability to communicate and coordinate with one another, making them even more dangerous in groups.

Details
SizeMedium
TypeBeast
CR3
XP700
LanguagesNone
Defenses
Armor Class14
HP Range30 - 60 (Avg: 45)
Damage Vulnerabilities, , ,
Damage ResistancesNone
Damage ImmunitiesNone
Condition Immunities, , ,
Actions

Bite

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (1d10 + 4) piercing damage.

Claw

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage.

Multiattack

The Velociraptor makes two attacks: one with its bite and one with its claws.

Pack Tactics

The Velociraptor has advantage on an attack roll against a creature if at least one of the Velociraptor’s allies is within 5 feet of the creature and the ally isn’t incapacitated.

Pounce

If the Velociraptor moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, the target must succeed on a DC 13 Strength saving throw or be knocked prone. If the target is prone, the Velociraptor can make one bite attack against it as a bonus action.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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