A world where past and present collide, where dinosaurs rule, and survival is a roll of the dice.
Played | 8 times |
Cloned | 0 times |
Created | 285 days ago |
Last Updated | 12 days ago |
Visibility | Public |
Description
elociraptors are small but incredibly intelligent predators known for their speed, agility, and pack-hunting behavior. Standing about 6 feet long and 3 feet tall, they have sharp claws on their hands and feet, with a particularly lethal sickle-shaped claw on each foot. Their keen senses, including excellent eyesight and a strong sense of smell, make them formidable hunters. Raptors are known for their ability to communicate and coordinate with one another, making them even more dangerous in groups.
Size | Medium |
Type | Beast |
CR | 3 |
XP | 700 |
Languages | None |
Armor Class | 14 |
HP Range | 30 - 60 (Avg: 45) |
Damage Vulnerabilities | , , , |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | , , , |
Bite
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (1d10 + 4) piercing damage.
Claw
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage.
Multiattack
The Velociraptor makes two attacks: one with its bite and one with its claws.
Pack Tactics
The Velociraptor has advantage on an attack roll against a creature if at least one of the Velociraptor’s allies is within 5 feet of the creature and the ally isn’t incapacitated.
Pounce
If the Velociraptor moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, the target must succeed on a DC 13 Strength saving throw or be knocked prone. If the target is prone, the Velociraptor can make one bite attack against it as a bonus action.