A world where past and present collide, where dinosaurs rule, and survival is a roll of the dice.
Played | 8 times |
Cloned | 0 times |
Created | 285 days ago |
Last Updated | 12 days ago |
Visibility | Public |
Description
Triceratops are large, armored herbivores, recognizable by their three facial horns and large bony frill. They are about 30 feet long and stand 10 feet tall. Despite being herbivores, they are known for their powerful defensive abilities, using their horns and massive bodies to fend off predators.
Size | Huge |
Type | Beast |
CR | 10 |
XP | 1800 |
Languages | None |
Armor Class | 14 |
HP Range | 50 - 150 (Avg: 100) |
Damage Vulnerabilities | |
Damage Resistances | None |
Damage Immunities | , , |
Condition Immunities | , , |
Defensive Stance
The Triceratops takes a defensive stance, gaining a +3 bonus to AC and advantage on Strength saving throws until the start of its next turn.
Gore
Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 22 (3d10 + 6) piercing damage. If the target is a Medium or smaller creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.
Herd Mentality
When within 30 feet of at least one other Triceratops, they gain advantage on Wisdom saving throws and on Perception checks.
Stomp
Melee Weapon Attack: +8 to hit, reach 5 ft., one prone target. Hit: 26 (4d10 + 4) bludgeoning damage.
Trample
If the Triceratops moves at least 20 feet straight toward a creature and then hits it with a gore attack on the same turn, the target must succeed on a DC 15 Strength saving throw or be knocked prone. The Triceratops can then