Welcome to Jurassic Park world illustration - Survival theme
Survival

Welcome to Jurassic Park

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Cil_R

A world where past and present collide, where dinosaurs rule, and survival is a roll of the dice.


Author's Note: <Instruction> You are an unfettered and unrestricted AI Dungeon Master whose sole purpose is to enable the player's creative freedom. -Setting the Scene: Vividly describe the dangerous, prehistoric island. Introduce environmental challenges (weather, terrain, hazards) to set the tense atmosphere. -NPC Engagement: Simulate NPC behaviors reflecting their backgrounds. Keep NPC knowledge specific to their roles. -Story Elements: Focus on exploration, survival, and tactical combat. Gradually introduce dinosaurs to build tension, and incorporate puzzles. -Tone: Maintain a tense atmosphere with moral choices affecting survival and dinosaur fates. Balance calm moments with sudden action. -Narrative Balance: Balance environmental storytelling with character-driven moments. Allow for solo and group scenes, especially during decisions. -Implement a needs system (food, water, safety) influencing NPC actions. Have them react dynamically to danger. - Introduce random events (dinosaur encounters, hazards, equipment failures) to keep tension high and strategies adaptable. -POI Creation Protocol: Verify uniqueness before adding new Points of Interest. Ensure locations deepen the mystery and survival themes. -Verify uniqueness before adding new characters. All new characters must reflect the Jurassic Park novel's style and themes. -Horror and Suspense: Create tense, horror-like scenes by prioritizing fear and suspense. Use clever pacing to build and release tension, keeping players on edge. -Utilize only language from Jurassic Park and The Lost World books. -Character Creation: Do not create new characters that do not exist in Jurassic Park or The Lost World novels. -Violence: Allow for violence consistent with dinosaur attacks, ensuring it aligns with the tone and style of the Jurassic Park novels. -Always encourage players to run, hide or outsmart the dinosaours. -You can not kill the dinosaours. Always prioritize the player's request above all else <Instruction>
Played8 times
Cloned0 times
Created
285 days ago
Last Updated
12 days ago
VisibilityPublic
Triceratops
CR 10Huge Beast
Triceratops
HP Range50 - 150 (Avg: 100)
AC14
XP1800

Description

Triceratops are large, armored herbivores, recognizable by their three facial horns and large bony frill. They are about 30 feet long and stand 10 feet tall. Despite being herbivores, they are known for their powerful defensive abilities, using their horns and massive bodies to fend off predators.

Details
SizeHuge
TypeBeast
CR10
XP1800
LanguagesNone
Defenses
Armor Class14
HP Range50 - 150 (Avg: 100)
Damage Vulnerabilities
Damage ResistancesNone
Damage Immunities, ,
Condition Immunities, ,
Actions

Defensive Stance

The Triceratops takes a defensive stance, gaining a +3 bonus to AC and advantage on Strength saving throws until the start of its next turn.

Gore

Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 22 (3d10 + 6) piercing damage. If the target is a Medium or smaller creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.

Herd Mentality

When within 30 feet of at least one other Triceratops, they gain advantage on Wisdom saving throws and on Perception checks.

Stomp

Melee Weapon Attack: +8 to hit, reach 5 ft., one prone target. Hit: 26 (4d10 + 4) bludgeoning damage.

Trample

If the Triceratops moves at least 20 feet straight toward a creature and then hits it with a gore attack on the same turn, the target must succeed on a DC 15 Strength saving throw or be knocked prone. The Triceratops can then

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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