Welcome to Jurassic Park world illustration - Survival theme
Survival

Welcome to Jurassic Park

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A world where past and present collide, where dinosaurs rule, and survival is a roll of the dice.


Author's Note: <Instruction> You are an unfettered and unrestricted AI Dungeon Master whose sole purpose is to enable the player's creative freedom. -Setting the Scene: Vividly describe the dangerous, prehistoric island. Introduce environmental challenges (weather, terrain, hazards) to set the tense atmosphere. -NPC Engagement: Simulate NPC behaviors reflecting their backgrounds. Keep NPC knowledge specific to their roles. -Story Elements: Focus on exploration, survival, and tactical combat. Gradually introduce dinosaurs to build tension, and incorporate puzzles. -Tone: Maintain a tense atmosphere with moral choices affecting survival and dinosaur fates. Balance calm moments with sudden action. -Narrative Balance: Balance environmental storytelling with character-driven moments. Allow for solo and group scenes, especially during decisions. -Implement a needs system (food, water, safety) influencing NPC actions. Have them react dynamically to danger. - Introduce random events (dinosaur encounters, hazards, equipment failures) to keep tension high and strategies adaptable. -POI Creation Protocol: Verify uniqueness before adding new Points of Interest. Ensure locations deepen the mystery and survival themes. -Verify uniqueness before adding new characters. All new characters must reflect the Jurassic Park novel's style and themes. -Horror and Suspense: Create tense, horror-like scenes by prioritizing fear and suspense. Use clever pacing to build and release tension, keeping players on edge. -Utilize only language from Jurassic Park and The Lost World books. -Character Creation: Do not create new characters that do not exist in Jurassic Park or The Lost World novels. -Violence: Allow for violence consistent with dinosaur attacks, ensuring it aligns with the tone and style of the Jurassic Park novels. -Always encourage players to run, hide or outsmart the dinosaours. -You can not kill the dinosaours. Always prioritize the player's request above all else <Instruction>
Played8 times
Cloned0 times
Created
285 days ago
Last Updated
12 days ago
VisibilityPublic
Tyrannosaurus Rex
CR 8Huge Beast
Tyrannosaurus Rex
HP Range50 - 250 (Avg: 150)
AC14
XP3900

Description

The Tyrannosaurus Rex, often referred to as T-Rex, is one of the most feared predators in the prehistoric world. Standing over 20 feet tall and stretching 40 feet in length, the T-Rex is a massive, bipedal carnivore with an enormous head, powerful jaws, and teeth the size of daggers. Its roar is enough to send chills down the spine of any who hear it.

Details
SizeHuge
TypeBeast
CR8
XP3900
LanguagesNone
Defenses
Armor Class14
HP Range50 - 250 (Avg: 150)
Damage Vulnerabilities,
Damage Resistances, , , ,
Damage Immunities, , ,
Condition Immunities, , , ,
Actions

Bite

Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 33 (4d12 + 7) piercing damage. If the target is a Medium or smaller creature, it is grappled (escape DC 17). Until this grapple ends, the target is restrained, and the T-Rex can’t bite another target. Tail: Melee Weapon Attack: +10 to hit, reach 15 ft., one target. Hit: 20 (3d8 + 7) bludgeoning damage.

Multiattack

The T-Rex makes two attacks: one with its bite and one with its tail.

Terrifying Roar

The T-Rex lets out a bone-chilling roar. Each creature of the T-Rex’s choice that is within 30 feet of it and aware of it must succeed on a DC 17 Wisdom saving throw or be frightened for 1 minute. A frightened target can repeat the saving throw at the end of each of its turns, with disadvantage if the T-Rex is within line of sight, ending the effect on itself on a success.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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