A world where past and present collide, where dinosaurs rule, and survival is a roll of the dice.
Played | 8 times |
Cloned | 0 times |
Created | 285 days ago |
Last Updated | 12 days ago |
Visibility | Public |
Description
The Tyrannosaurus Rex, often referred to as T-Rex, is one of the most feared predators in the prehistoric world. Standing over 20 feet tall and stretching 40 feet in length, the T-Rex is a massive, bipedal carnivore with an enormous head, powerful jaws, and teeth the size of daggers. Its roar is enough to send chills down the spine of any who hear it.
Size | Huge |
Type | Beast |
CR | 8 |
XP | 3900 |
Languages | None |
Armor Class | 14 |
HP Range | 50 - 250 (Avg: 150) |
Damage Vulnerabilities | , |
Damage Resistances | , , , , |
Damage Immunities | , , , |
Condition Immunities | , , , , |
Bite
Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 33 (4d12 + 7) piercing damage. If the target is a Medium or smaller creature, it is grappled (escape DC 17). Until this grapple ends, the target is restrained, and the T-Rex can’t bite another target. Tail: Melee Weapon Attack: +10 to hit, reach 15 ft., one target. Hit: 20 (3d8 + 7) bludgeoning damage.
Multiattack
The T-Rex makes two attacks: one with its bite and one with its tail.
Terrifying Roar
The T-Rex lets out a bone-chilling roar. Each creature of the T-Rex’s choice that is within 30 feet of it and aware of it must succeed on a DC 17 Wisdom saving throw or be frightened for 1 minute. A frightened target can repeat the saving throw at the end of each of its turns, with disadvantage if the T-Rex is within line of sight, ending the effect on itself on a success.