
The Shrewdlings Roam
Played | 10 times |
Cloned | 0 times |
Created | 164 days ago |
Last Updated | 65 days ago |
Visibility | Public |

Description
Super Worms are large pink wormlike creatures bred specifically for combat in the Shrewdling Arenas. These massive, muscular worms display remarkable strength, capable of overwhelming opponents with sheer force. However, their lack of intelligence and blindness makes them rely purely on instinct in battles, often charging blindly but ferociously at their foes.
Size | Large |
Type | Beast |
CR | 5 |
XP | 1800 |
Languages | Understands Common but cannot speak |
Armor Class | 12 |
HP Range | 70 - 90 (Avg: 80) |
Damage Vulnerabilities | None |
Damage Resistances | Psychic, Lightning, Bludgeoning |
Damage Immunities | None |
Condition Immunities | None |
Bite
The Super Worm attacks with its large maw, making a melee attack against a target within 5 feet. On a hit, the target takes 2d10 + 6 piercing damage.
Burrow
The Super Worm moves through the ground, burrowing through dirt and loose soil. It can travel 30 feet in a turn while burrowing.
Stomp
The Super Worm slams down its massive body in a 10-foot radius, forcing all creatures in that area to make a DC 15 Dexterity saving throw. On a failed save, a creature takes 3d8 bludgeoning damage, or half as much on a successful save.