Japanese Mythology
A fantastical world heavily inspired by japanese mythology and the edo time period.
Author's Note: Complete custom world without any 5e Defaults. This is NOT a Dungeons and Dragons World.
Atm there are:
12 custom races
9 custom classes (all are able to cast spells, physical classes as well as magical ones)
over 100 playable characters
over 200 custom cantrips and spells
114 custom items
Currently planned: 2 more factions (merchant guild and artist guild of sorts) and adding the whole character roster to those factions. But I need to get a better grasp how Franz works in conjuntion with those systems atm, so I will refrain from putting all current characters into factions for the time being.
Known issues:
-"I can not start a campaign with a character I created myself." Possible workaround: Clone Yamato and add the character you want to play as in your workshop tab into the character list of Yamato. Then start a campaign from there and select the character. If the character has a class and race that is not present in Yamato, you should also copy it over and integrate it in the Yamato world in your workshop tab as well, including the spells you use.
I do not know what causes this issue. But this is a non-d&d world with selfmade classes and selfmade races. If you try to play my world with a custom character from your own workshop with a class and race that is not present in Yamato, it might cause problems. There can also problems occure, when you starting a campaign NOT at a POI with a starting location (the star before the POI name signals where you should start without a problem), but just an area.
- "In Fights Franz tells me that I can not eat any of the healing items like Onigiri.": should he complain, anwer him that the item is a Potion and should be treated like one and he will let you drink it. At least it worked for me this way when testing. A bit odd, but atm the only workaround.
All graphics were made with Nightcafé. You are free to use my graphics, spell descriptions, races, items etc. in your own build worlds and campaigns.
Played | 1144 times |
Cloned | 94 times |
Created | 230 days ago |
Last Updated | 12 days ago |
Visibility | Public |
Kazanari
Level 3 Oni Shugenja -
Kazanari is a fiercely passionate Oni Shugenja with a deep connection to the raw forces of nature, driven by his instinctive sense of justice and a rebellious spirit that defies tradition.
Details
Race | Oni |
Class | Shugenja |
Level | 3 |
Alignment | |
Pronouns | He/Him |
Location | 6771, 1338 |
Skills
Acrobatics
Animal Handling
Arcana
Athletics
Deception
History
Insight
Intimidation
Investigation
Medicine
Nature
Perception
Performance
Persuasion
Religion
Sleight Of Hand
Stealth
Survival
Ispreparedcaster
Isspellcaster
Currencies
Ryō | 200 |
Mon | 200 |
Shu | 200 |
appearance
Kazanari has a striking appearance with deep red skin, glowing amber eyes that seem to pierce through the shadows, and elegant black markings swirling across his face. His sharp, golden horns curve upward from his forehead, and his black hair flows down in waves, held back by small, ornamental pieces. Kazanari's tall, muscular build is adorned with intricate robes in rich reds and blacks, embroidered with gold and cherry blossom patterns, exuding an aura of mysticism and power. His presence commands both respect and fear.
personality
Kazanari embodies the wild, untamable spirit of fire and earth. He is a fierce protector of the downtrodden, willing to bend or break rules to help those in need. He has a rebellious streak, preferring to follow his heart and instincts rather than conform to traditions or laws. Despite his rough and unpredictable exterior, he has a strong sense of justice and compassion. He values freedom, despising oppression, and will fight fiercely to protect those who cannot protect themselves. Kazanari’s intense emotions and connection to nature often make him passionate but unpredictable, driving him to act in both destructive and creative ways.
backstory
Kazanari was born in the heart of Akumatami, a chaotic Oni settlement in the Kirin Steppe, where the fierce and untamed nature of the Oni is celebrated. From an early age, he felt a deep connection to the primal forces of nature, particularly the power of fire and earth, often seen communing with volcanoes and mountains. His affinity for the raw, elemental forces led him to the path of the Shugenja, where he embraced both the destructive and creative powers of the natural world. Although his chaotic nature often clashes with the structured teachings of magic, his instincts and raw power are undeniable, earning him respect despite his unorthodox approach.
Stats
Strength
10
Dexterity
13
15
+2
Constitution
15
Intelligence
17
18
+1
Wisdom
12
13
+1
Charisma
11
Armor Class
12
Max HP
35
Speed
30
32
+2
HP
35 / 35 HP
XP
900900 XP2,699
Level 3
Equipped Items
Spellbook