Japanese Mythology
A fantastical world heavily inspired by japanese mythology and the edo time period.
Author's Note: Complete custom world without any 5e Defaults. This is NOT a Dungeons and Dragons World.
Atm there are:
12 custom races
9 custom classes (all are able to cast spells, physical classes as well as magical ones)
over 100 playable characters
over 200 custom cantrips and spells
114 custom items
Currently planned: 2 more factions (merchant guild and artist guild of sorts) and adding the whole character roster to those factions. But I need to get a better grasp how Franz works in conjuntion with those systems atm, so I will refrain from putting all current characters into factions for the time being.
Known issues:
-"I can not start a campaign with a character I created myself." Possible workaround: Clone Yamato and add the character you want to play as in your workshop tab into the character list of Yamato. Then start a campaign from there and select the character. If the character has a class and race that is not present in Yamato, you should also copy it over and integrate it in the Yamato world in your workshop tab as well, including the spells you use.
I do not know what causes this issue. But this is a non-d&d world with selfmade classes and selfmade races. If you try to play my world with a custom character from your own workshop with a class and race that is not present in Yamato, it might cause problems. There can also problems occure, when you starting a campaign NOT at a POI with a starting location (the star before the POI name signals where you should start without a problem), but just an area.
- "In Fights Franz tells me that I can not eat any of the healing items like Onigiri.": should he complain, anwer him that the item is a Potion and should be treated like one and he will let you drink it. At least it worked for me this way when testing. A bit odd, but atm the only workaround.
All graphics were made with Nightcafé. You are free to use my graphics, spell descriptions, races, items etc. in your own build worlds and campaigns.
Played | 1144 times |
Cloned | 94 times |
Created | 230 days ago |
Last Updated | 12 days ago |
Visibility | Public |
Shiro
Level 3 Kitsune Yokai-Hunter -
Shiro is a determined and steadfast Kitsune Yokai-Hunter, driven by a deep sense of duty and an unwavering commitment to protect the balance between humans and yokai.
Details
Race | Kitsune |
Class | Yokai-Hunter |
Level | 3 |
Alignment | |
Pronouns | He/Him |
Location | -1491, 6047 |
Skills
Acrobatics
Animal Handling
Arcana
Athletics
Deception
History
Insight
Intimidation
Investigation
Medicine
Nature
Perception
Performance
Persuasion
Religion
Sleight Of Hand
Stealth
Survival
Ispreparedcaster
Isspellcaster
Currencies
Ryō | 300 |
Mon | 300 |
Shu | 300 |
appearance
Shiro, a male Kitsune Yokai-Hunter, carries an air of quiet confidence and purpose. His striking blue eyes, framed by tousled dark hair, are intense yet thoughtful, reflecting the determination of a seasoned warrior. His fox ears and sharp features emphasize his regal yet enigmatic presence. He is often seen in ornately detailed hunting robes, blending elegance with practicality. Focused and disciplined, Shiro has honed his skills to protect others from yokai threats, navigating the spiritual and physical worlds with a sharp mind and swift, decisive action.
personality
Shiro carries a calm and composed demeanor, reflecting his deep respect for both yokai and humans. Compassionate and pragmatic, he prefers to mediate conflicts between yokai and mortals, always striving to maintain harmony. Though strong in his beliefs, he is adaptable and willing to bend rules for the greater good. His fox-like cunning makes him an astute observer, allowing him to anticipate and outmaneuver opponents. Loyalty drives him; his friendships are forged in trust, and his protective nature extends to all who fall under his care.
backstory
Born into a small Kitsune clan nestled deep in the forests of Yamato, Shiro grew up surrounded by legends of yokai and the delicate balance between nature and spirits. His family has a long-standing tradition of protecting both the mortal realm and the yokai from those who wish to disturb the peace. Trained by his father, a renowned Yokai-Hunter, he learned to track and neutralize dangerous spirits with precision. Over time, he mastered the art of diplomacy as much as combat, preferring peaceful solutions but always ready to defend those who cannot defend themselves.
Stats
Strength
11
Dexterity
17
19
+2
Constitution
14
16
+2
Intelligence
12
14
+2
Wisdom
15
17
+2
Charisma
11
Armor Class
13
15
+2
Max HP
35
Speed
30
32
+2
HP
35 / 35 HP
XP
900900 XP2,699
Level 3
Equipped Items
Spellbook