Yamato world illustration - Japanese Mythology theme
Japanese Mythology

Yamato

S
Shinrai

A fantastical world heavily inspired by japanese mythology and the edo time period.


Author's Note: Complete custom world without any 5e Defaults. This is NOT a Dungeons and Dragons World. Atm there are: 12 custom races 9 custom classes (all are able to cast spells, physical classes as well as magical ones) over 100 playable characters over 200 custom cantrips and spells 114 custom items Currently planned: 2 more factions (merchant guild and artist guild of sorts) and adding the whole character roster to those factions. But I need to get a better grasp how Franz works in conjuntion with those systems atm, so I will refrain from putting all current characters into factions for the time being. Known issues: -"I can not start a campaign with a character I created myself." Possible workaround: Clone Yamato and add the character you want to play as in your workshop tab into the character list of Yamato. Then start a campaign from there and select the character. If the character has a class and race that is not present in Yamato, you should also copy it over and integrate it in the Yamato world in your workshop tab as well, including the spells you use. I do not know what causes this issue. But this is a non-d&d world with selfmade classes and selfmade races. If you try to play my world with a custom character from your own workshop with a class and race that is not present in Yamato, it might cause problems. There can also problems occure, when you starting a campaign NOT at a POI with a starting location (the star before the POI name signals where you should start without a problem), but just an area. - "In Fights Franz tells me that I can not eat any of the healing items like Onigiri.": should he complain, anwer him that the item is a Potion and should be treated like one and he will let you drink it. At least it worked for me this way when testing. A bit odd, but atm the only workaround. All graphics were made with Nightcafé. You are free to use my graphics, spell descriptions, races, items etc. in your own build worlds and campaigns.
Played1144 times
Cloned94 times
Created
230 days ago
Last Updated
12 days ago
VisibilityPublic
Mamoru
Mamoru
Level 3 Hebi Oniro -
Mamoru is a charming and laid-back Hebi Oniro with a deceptively sharp mind, who drifts through life seeking pleasure and wisdom while remaining fiercely loyal to those he holds dear.
Details
RaceHebi
ClassOniro
Level3
Alignment
PronounsHe/Him
Location6286, 6309
Skills
Acrobatics
Animal Handling
Arcana
Athletics
Deception
History
Insight
Intimidation
Investigation
Medicine
Nature
Perception
Performance
Persuasion
Religion
Sleight Of Hand
Stealth
Survival
Ispreparedcaster
Isspellcaster
Currencies
Ryō250
Mon300
Shu300
appearance
Mamoru is a tall, graceful figure with a commanding presence that belies his laid-back demeanor. His long, jet-black hair cascades loosely around his shoulders, framing his striking golden eyes that seem to hold ancient wisdom and a hint of mischief. His skin is smooth and slightly pale, with faint markings near his eyes, suggesting his serpentine heritage. Clad in dark, flowing robes adorned with intricate silver patterns, he carries himself with a nonchalant elegance. A single earring dangles from his left ear, adding a touch of charm and mystery to his relaxed appearance.
personality
Mamoru is a carefree soul with a taste for the finer things in life, whether it's a leisurely drink, a beautiful sunset, or a pleasant conversation. He exudes an air of relaxed confidence, rarely displaying the full extent of his strength unless absolutely necessary. Witty and charismatic, he prefers diplomacy over violence, yet remains fiercely loyal to those he cares about. While he often appears detached or unmotivated, Mamoru possesses a deep-seated wisdom and is always keenly aware of his surroundings. His charm and unpredictable nature make him both trusted and feared among his allies and enemies alike.
backstory
Mamoru hails from a secluded Hebi clan known for their mastery over illusion magic and two-handed weaponry, particularly blunt weapons that suit their heavy-handed fighting style. Born into a prestigious family within the clan, he was groomed to become a leader, but his easygoing nature often clashed with the expectations placed upon him. Instead of adhering strictly to tradition, Mamoru chose to wander the world, seeking wisdom and experiences beyond his clan's domain. He’s known for being a mediator in conflicts, using his charm and intellect to disarm opponents long before drawing his weapon.
Stats
Strength
18
Dexterity
15
17
+2
Constitution
16
Intelligence
12
14
+2
Wisdom
15
Charisma
14
16
+2
Armor Class
16
19
+3
Max HP
40
Speed
30
31
+1

HP

40 / 40 HP

XP

900900 XP2,699
Level 3
Equipped Items
Spellbook
Aura of Bravery

Aura of Bravery

Level 1
Pathfinder’s Instinct

Pathfinder’s Instinct

Level 1
Dark Vision

Dark Vision

Level 1
Venom Sense

Venom Sense

Level 1
Wall Walk

Wall Walk

Cantrip
Oni’s Dominion

Oni’s Dominion

Cantrip
Shadowhaul

Shadowhaul

Level 1
Ignition

Ignition

Level 1
Danger Sense

Danger Sense

Cantrip
This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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