Yamato world illustration - Japanese Mythology theme
Japanese Mythology

Yamato

S
Shinrai

A fantastical world heavily inspired by japanese mythology and the edo time period.


Author's Note: Complete custom world without any 5e Defaults. This is NOT a Dungeons and Dragons World. Atm there are: 12 custom races 9 custom classes (all are able to cast spells, physical classes as well as magical ones) over 100 playable characters over 200 custom cantrips and spells 114 custom items Currently planned: 2 more factions (merchant guild and artist guild of sorts) and adding the whole character roster to those factions. But I need to get a better grasp how Franz works in conjuntion with those systems atm, so I will refrain from putting all current characters into factions for the time being. Known issues: -"I can not start a campaign with a character I created myself." Possible workaround: Clone Yamato and add the character you want to play as in your workshop tab into the character list of Yamato. Then start a campaign from there and select the character. If the character has a class and race that is not present in Yamato, you should also copy it over and integrate it in the Yamato world in your workshop tab as well, including the spells you use. I do not know what causes this issue. But this is a non-d&d world with selfmade classes and selfmade races. If you try to play my world with a custom character from your own workshop with a class and race that is not present in Yamato, it might cause problems. There can also problems occure, when you starting a campaign NOT at a POI with a starting location (the star before the POI name signals where you should start without a problem), but just an area. - "In Fights Franz tells me that I can not eat any of the healing items like Onigiri.": should he complain, anwer him that the item is a Potion and should be treated like one and he will let you drink it. At least it worked for me this way when testing. A bit odd, but atm the only workaround. All graphics were made with Nightcafé. You are free to use my graphics, spell descriptions, races, items etc. in your own build worlds and campaigns.
Played1144 times
Cloned94 times
Created
230 days ago
Last Updated
12 days ago
VisibilityPublic
Kaoru
Kaoru
Level 10 Hanyou Oniro -
Kaoru is a steadfast and calculating leader of the Hanyou in Hoshikusa, embodying the disciplined strength of a warrior and the cunning grace of his Hebi heritage, as he strives to unify and protect the Hanyou amidst a world of conflict and prejudice.
Details
RaceHanyou
ClassOniro
Level10
Alignment
PronounsHe/Him
Location-4188, 3627
Skills
Acrobatics
Animal Handling
Arcana
Athletics
Deception
History
Insight
Intimidation
Investigation
Medicine
Nature
Perception
Performance
Persuasion
Religion
Sleight Of Hand
Stealth
Survival
Ispreparedcaster
Isspellcaster
Currencies
Ryō1200
Mon500
Shu500
appearance
Kaoru exudes an aura of quiet authority, his piercing golden, serpent-like eyes reflecting both wisdom and danger. His sunlit blonde hair falls in loose waves, betraying his human heritage, while faint scales trail along his neck and shoulders, glinting subtly in the light. He stands tall and imposing, his physique honed by wielding massive weapons. Adorned in dark armor with intricate golden accents resembling serpentine coils, he carries a colossal iron kanabo strapped across his back, a symbol of his strength and leadership.
personality
Kaoru is a strategic and steadfast leader, blending human tenacity with Hebi cunning. Though calm and introspective, his patience masks a fierce, explosive temper when his people are threatened. He values loyalty and strength but remains compassionate toward the downtrodden, believing unity is the key to survival. Kaoru often shoulders burdens alone, hesitant to show weakness. His sharp wit and natural charisma inspire respect, though his intense focus on duty sometimes isolates him from forming deeper bonds.
backstory
Born to a human warrior and a Hebi spirit, Kaoru’s dual heritage made him an outcast in his youth. Enduring hardship, he developed an unwavering resolve to unite the Hanyou. Through unmatched skill and a sharp mind, Kaoru rose to power after slaying a rampaging Oni that threatened Hoshikusa. His leadership brought stability to the Hanyou, turning the town into a refuge for outcasts. Now, Kaoru oversees Hoshikusa from the Townhall, ensuring the delicate balance between the human and yokai worlds remains intact.
Stats
Strength
20
22
+2
Dexterity
15
Constitution
19
20
+1
Intelligence
13
Wisdom
18
19
+1
Charisma
16
17
+1
Armor Class
17
23
+6
Max HP
120
Speed
30
35
+5

HP

120 / 120 HP

XP

64,00064,000 XP84,999
Level 10
Equipped Items
Spellbook
Chilling Gaze

Chilling Gaze

Level 3
Pathfinder’s Instinct

Pathfinder’s Instinct

Level 1
Dark Vision

Dark Vision

Level 1
Vital Breath

Vital Breath

Level 2
Wall Walk

Wall Walk

Cantrip
Fire Bolt

Fire Bolt

Cantrip
Geomancy

Geomancy

Cantrip
Quake Step

Quake Step

Level 2
Hellfire Comet

Hellfire Comet

Level 2
Infernal Retaliation

Infernal Retaliation

Level 1
Flame Resurgence

Flame Resurgence

Cantrip
Veil of Shadows

Veil of Shadows

Level 3
Shadowspear

Shadowspear

Level 3
Earthshaker

Earthshaker

Level 1
Pulverizing Blow

Pulverizing Blow

Level 2
Danger Sense

Danger Sense

Cantrip
One with the Stone

One with the Stone

Cantrip
This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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