Yamato world illustration - Japanese Mythology theme
Japanese Mythology

Yamato

S
Shinrai

A fantastical world heavily inspired by japanese mythology and the edo time period.


Author's Note: Complete custom world without any 5e Defaults. This is NOT a Dungeons and Dragons World. Atm there are: 12 custom races 9 custom classes (all are able to cast spells, physical classes as well as magical ones) over 100 playable characters over 200 custom cantrips and spells 114 custom items Currently planned: 2 more factions (merchant guild and artist guild of sorts) and adding the whole character roster to those factions. But I need to get a better grasp how Franz works in conjuntion with those systems atm, so I will refrain from putting all current characters into factions for the time being. Known issues: -"I can not start a campaign with a character I created myself." Possible workaround: Clone Yamato and add the character you want to play as in your workshop tab into the character list of Yamato. Then start a campaign from there and select the character. If the character has a class and race that is not present in Yamato, you should also copy it over and integrate it in the Yamato world in your workshop tab as well, including the spells you use. I do not know what causes this issue. But this is a non-d&d world with selfmade classes and selfmade races. If you try to play my world with a custom character from your own workshop with a class and race that is not present in Yamato, it might cause problems. There can also problems occure, when you starting a campaign NOT at a POI with a starting location (the star before the POI name signals where you should start without a problem), but just an area. - "In Fights Franz tells me that I can not eat any of the healing items like Onigiri.": should he complain, anwer him that the item is a Potion and should be treated like one and he will let you drink it. At least it worked for me this way when testing. A bit odd, but atm the only workaround. All graphics were made with Nightcafé. You are free to use my graphics, spell descriptions, races, items etc. in your own build worlds and campaigns.
Played1096 times
Cloned88 times
Created
223 days ago
Last Updated
5 days ago
VisibilityPublic
Jubokko
CR 7Large Plant
Jubokko
HP Range85 - 105 (Avg: 95)
AC16
XP8000

Description

The Jubokko is a fearsome tree-like creature that absorbs the essence of its victims to sustain itself, making it a dreadful foe for adventurers who venture too close to the enchanted forests. Its bark is gnarled and twisted, with leaves that shimmer with an unnatural hue, and its trunk is adorned with faces that whisper eerie tales of despair and hunger. The Jubokko can lure those who wander into its domain, promising refuge and beauty before ensnaring them with its voracious roots.

Details
SizeLarge
TypePlant
CR7
XP8000
LanguagesUndercommon, Sylvan
Defenses
Armor Class16
HP Range85 - 105 (Avg: 95)
Damage VulnerabilitiesFire, Radiant
Damage ResistancesSlashing, Necrotic
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Entangling Roots

The Jubokko targets one creature it can see within 30 feet of it. The target must succeed on a Strength saving throw or be restrained by roots that sprout from the ground. A creature restrained by the roots can use its action to make a Strength check against the Jubokko's spell save DC, freeing itself on a success.

Life Drain

The Jubokko makes one attack with its vine-like branches, dealing 2d8 + 4 slashing damage. If it hits, it regains hit points equal to half the damage dealt.

Nourish the Soil

The Jubokko can spend one minute resting in a concentrated area to despoil the land. For the next hour, all plant life in a 30-foot radius withers and dies, and the area becomes difficult terrain.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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