Yamato world illustration - Japanese Mythology theme
Japanese Mythology

Yamato

S
Shinrai

A fantastical world heavily inspired by japanese mythology and the edo time period.


Author's Note: Complete custom world without any 5e Defaults. This is NOT a Dungeons and Dragons World. Atm there are: 12 custom races 9 custom classes (all are able to cast spells, physical classes as well as magical ones) over 100 playable characters over 200 custom cantrips and spells 114 custom items Currently planned: 2 more factions (merchant guild and artist guild of sorts) and adding the whole character roster to those factions. But I need to get a better grasp how Franz works in conjuntion with those systems atm, so I will refrain from putting all current characters into factions for the time being. Known issues: -"I can not start a campaign with a character I created myself." Possible workaround: Clone Yamato and add the character you want to play as in your workshop tab into the character list of Yamato. Then start a campaign from there and select the character. If the character has a class and race that is not present in Yamato, you should also copy it over and integrate it in the Yamato world in your workshop tab as well, including the spells you use. I do not know what causes this issue. But this is a non-d&d world with selfmade classes and selfmade races. If you try to play my world with a custom character from your own workshop with a class and race that is not present in Yamato, it might cause problems. There can also problems occure, when you starting a campaign NOT at a POI with a starting location (the star before the POI name signals where you should start without a problem), but just an area. - "In Fights Franz tells me that I can not eat any of the healing items like Onigiri.": should he complain, anwer him that the item is a Potion and should be treated like one and he will let you drink it. At least it worked for me this way when testing. A bit odd, but atm the only workaround. All graphics were made with Nightcafé. You are free to use my graphics, spell descriptions, races, items etc. in your own build worlds and campaigns.
Played1096 times
Cloned88 times
Created
223 days ago
Last Updated
5 days ago
VisibilityPublic
Obariyon
CR 2Small Monstrosity
Obariyon
HP Range12 - 30 (Avg: 21)
AC15
XP450

Description

The Obariyon is a mischievous, imp-like creature known for its unique method of haunting travelers. It stealthily jumps onto the backs of unsuspecting passersby, attaching itself piggyback-style. As the traveler moves, the weight of the Obariyon increases with each step, gradually becoming unbearable. However, folklore suggests that for those who can withstand the growing weight, the creature will magically transform into a sack overflowing with gold as a reward for their endurance.

Details
SizeSmall
TypeMonstrosity
CR2
XP450
LanguagesCommon, Infernal
Defenses
Armor Class15
HP Range12 - 30 (Avg: 21)
Damage VulnerabilitiesRadiant, Psychic
Damage ResistancesNecrotic
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Transformation

If the target has successfully moved with the Obariyon for three consecutive rounds, they can choose to invoke the transformation. The Obariyon turns into a bag of coins containing 3d100 gold pieces, rewarding their endurance.

Weight of the Obariyon

The Obariyon leaps onto a target, increasing in weight with every movement. For every round the target moves while carrying the Obariyon, they must succeed on a DC 14 Strength saving throw or take 1d6 bludgeoning damage as they feel the weight bear down upon them.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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