"Yamato is a mystical continent inspired by Japanese mythology and the Edo period, where humans, Yokai, and Kami coexist in uneasy peace. Ancient traditions, spiritual power, and supernatural intrigue shape a world on the brink of upheaval as a fallen star stirs divine forces, forgotten grudges, and ambitious factions into motion."
Played | 1968 times |
Cloned | 172 times |
Created | 330 days ago |
Last Updated | Yesterday |
Visibility | Public |

Description
The Bandit Captain is a cunning leader of a ragtag group of thieves and brigands, renowned for their ruthless tactics and ability to outsmart opponents. They often engage in ambushes and raids, making them feared across the lands. With a sharp wit and a silver tongue, they can rally their followers while defusing tension with other factions. Their presence commands respect, as they execute calculated strategies effortlessly amidst the chaos of battle.
Size | Medium |
Type | Humanoid |
CR | 5 |
XP | 1800 |
Languages | Common, Elvish |
Armor Class | 15 |
HP Range | 65 - 75 (Avg: 70) |
Damage Vulnerabilities | Fire, Cold, Acid |
Damage Resistances | Poison, Psychic |
Damage Immunities | None |
Condition Immunities | None |
Command Minions
As a bonus action, the Bandit Captain can direct their allies within 30 feet, allowing them to use their reaction to move up to half their speed without provoking opportunity attacks.
Dagger
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 4) piercing damage. The target must succeed on a DC 13 Dexterity saving throw or take an additional 9 (2d8) damage from the poison.
Longsword
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage.
Multiattack
The Bandit Captain makes two melee attacks.