Yamato world illustration - Japanese Mythology theme
Japanese Mythology

Yamato

S
Shinrai

A fantastical world heavily inspired by japanese mythology and the edo time period.


Author's Note: Complete custom world without any 5e Defaults. This is NOT a Dungeons and Dragons World. Atm there are: 12 custom races 9 custom classes (all are able to cast spells, physical classes as well as magical ones) over 100 playable characters over 200 custom cantrips and spells 114 custom items Currently planned: 2 more factions (merchant guild and artist guild of sorts) and adding the whole character roster to those factions. But I need to get a better grasp how Franz works in conjuntion with those systems atm, so I will refrain from putting all current characters into factions for the time being. Known issues: -"I can not start a campaign with a character I created myself." Possible workaround: Clone Yamato and add the character you want to play as in your workshop tab into the character list of Yamato. Then start a campaign from there and select the character. If the character has a class and race that is not present in Yamato, you should also copy it over and integrate it in the Yamato world in your workshop tab as well, including the spells you use. I do not know what causes this issue. But this is a non-d&d world with selfmade classes and selfmade races. If you try to play my world with a custom character from your own workshop with a class and race that is not present in Yamato, it might cause problems. There can also problems occure, when you starting a campaign NOT at a POI with a starting location (the star before the POI name signals where you should start without a problem), but just an area. - "In Fights Franz tells me that I can not eat any of the healing items like Onigiri.": should he complain, anwer him that the item is a Potion and should be treated like one and he will let you drink it. At least it worked for me this way when testing. A bit odd, but atm the only workaround. All graphics were made with Nightcafé. You are free to use my graphics, spell descriptions, races, items etc. in your own build worlds and campaigns.
Played1095 times
Cloned88 times
Created
223 days ago
Last Updated
5 days ago
VisibilityPublic
Bandit Captain
CR 5Medium Humanoid
Bandit Captain
HP Range65 - 75 (Avg: 70)
AC15
XP1800

Description

The Bandit Captain is a cunning leader of a ragtag group of thieves and brigands, renowned for their ruthless tactics and ability to outsmart opponents. They often engage in ambushes and raids, making them feared across the lands. With a sharp wit and a silver tongue, they can rally their followers while defusing tension with other factions. Their presence commands respect, as they execute calculated strategies effortlessly amidst the chaos of battle.

Details
SizeMedium
TypeHumanoid
CR5
XP1800
LanguagesCommon, Elvish
Defenses
Armor Class15
HP Range65 - 75 (Avg: 70)
Damage VulnerabilitiesFire, Cold, Acid
Damage ResistancesPoison, Psychic
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Command Minions

As a bonus action, the Bandit Captain can direct their allies within 30 feet, allowing them to use their reaction to move up to half their speed without provoking opportunity attacks.

Dagger

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 4) piercing damage. The target must succeed on a DC 13 Dexterity saving throw or take an additional 9 (2d8) damage from the poison.

Longsword

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage.

Multiattack

The Bandit Captain makes two melee attacks.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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