Japanese Mythology
A fantastical world heavily inspired by japanese mythology and the edo time period.
Author's Note: Complete custom world without any 5e Defaults. This is NOT a Dungeons and Dragons World.
Atm there are:
12 custom races
9 custom classes (all are able to cast spells, physical classes as well as magical ones)
over 100 playable characters
over 200 custom cantrips and spells
114 custom items
Currently planned: 2 more factions (merchant guild and artist guild of sorts) and adding the whole character roster to those factions. But I need to get a better grasp how Franz works in conjuntion with those systems atm, so I will refrain from putting all current characters into factions for the time being.
Known issues:
-"I can not start a campaign with a character I created myself." Possible workaround: Clone Yamato and add the character you want to play as in your workshop tab into the character list of Yamato. Then start a campaign from there and select the character. If the character has a class and race that is not present in Yamato, you should also copy it over and integrate it in the Yamato world in your workshop tab as well, including the spells you use.
I do not know what causes this issue. But this is a non-d&d world with selfmade classes and selfmade races. If you try to play my world with a custom character from your own workshop with a class and race that is not present in Yamato, it might cause problems. There can also problems occure, when you starting a campaign NOT at a POI with a starting location (the star before the POI name signals where you should start without a problem), but just an area.
- "In Fights Franz tells me that I can not eat any of the healing items like Onigiri.": should he complain, anwer him that the item is a Potion and should be treated like one and he will let you drink it. At least it worked for me this way when testing. A bit odd, but atm the only workaround.
All graphics were made with Nightcafé. You are free to use my graphics, spell descriptions, races, items etc. in your own build worlds and campaigns.
Played | 1095 times |
Cloned | 88 times |
Created | 223 days ago |
Last Updated | 5 days ago |
Visibility | Public |
HP Range20 - 50 (Avg: 35)
AC13
XP1500
Description
The Wild Wolf is a fierce, intelligent predator that roams the forests and grasslands, known for its pack behavior and tenacity in hunting. With a majestic appearance, these wolves inspire a mix of fear and respect among other creatures. They often hunt in packs, coordinating their attacks to take down larger prey, making them formidable opponents in the wild.
Details
Size | Medium |
Type | Beast |
CR | 3 |
XP | 1500 |
Languages | Understand the languages of the wild, but cannot speak. |
Defenses
Armor Class | 13 |
HP Range | 20 - 50 (Avg: 35) |
Damage Vulnerabilities | Slashing, Fire |
Damage Resistances | Cold, Piercing |
Damage Immunities | None |
Condition Immunities | None |
Actions
Bite
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d6 + 2 piercing damage.
Pack Tactics
The Wild Wolf has advantage on an attack roll against a creature if at least one of the Wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.