Yamato world illustration - Japanese Mythology theme
Japanese Mythology

Yamato

S
Shinrai

A fantastical world heavily inspired by japanese mythology and the edo time period.


Author's Note: Complete custom world without any 5e Defaults. This is NOT a Dungeons and Dragons World. Atm there are: 12 custom races 9 custom classes (all are able to cast spells, physical classes as well as magical ones) over 100 playable characters over 200 custom cantrips and spells 114 custom items Currently planned: 2 more factions (merchant guild and artist guild of sorts) and adding the whole character roster to those factions. But I need to get a better grasp how Franz works in conjuntion with those systems atm, so I will refrain from putting all current characters into factions for the time being. Known issues: -"I can not start a campaign with a character I created myself." Possible workaround: Clone Yamato and add the character you want to play as in your workshop tab into the character list of Yamato. Then start a campaign from there and select the character. If the character has a class and race that is not present in Yamato, you should also copy it over and integrate it in the Yamato world in your workshop tab as well, including the spells you use. I do not know what causes this issue. But this is a non-d&d world with selfmade classes and selfmade races. If you try to play my world with a custom character from your own workshop with a class and race that is not present in Yamato, it might cause problems. There can also problems occure, when you starting a campaign NOT at a POI with a starting location (the star before the POI name signals where you should start without a problem), but just an area. - "In Fights Franz tells me that I can not eat any of the healing items like Onigiri.": should he complain, anwer him that the item is a Potion and should be treated like one and he will let you drink it. At least it worked for me this way when testing. A bit odd, but atm the only workaround. All graphics were made with Nightcafé. You are free to use my graphics, spell descriptions, races, items etc. in your own build worlds and campaigns.
Played1096 times
Cloned88 times
Created
223 days ago
Last Updated
5 days ago
VisibilityPublic
Kirin
CR 10Large Celestial
Kirin
HP Range150 - 200 (Avg: 175)
AC18
XP5900

Description

The Kirin is a majestic and graceful creature, resembling a fusion of a unicorn and a dragon, radiating an aura of benevolence and wisdom. Often found in tranquil and sacred areas, this celestial being serves as a guardian, ensuring the balance of nature and the protection of the innocent. Legends speak of the Kirin's ability to bring prosperity and good fortune wherever it roams, making it a highly revered symbol among many cultures.

Details
SizeLarge
TypeCelestial
CR10
XP5900
LanguagesCelestial, Sylvan
Defenses
Armor Class18
HP Range150 - 200 (Avg: 175)
Damage VulnerabilitiesNecrotic, Slashing, Piercing, Poison
Damage ResistancesRadiant, Psychic
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Breath of Purity

The Kirin exhales a 30-foot cone of radiant energy. Each creature in that area must make a DC 18 Constitution saving throw, taking 5d6 radiant damage on a failed save, or half as much damage on a successful one.

Celestial Hoof Strike

The Kirin can make a melee attack with its powerful hooves, dealing 2d8 + 5 bludgeoning damage.

Divine Blessing

As a bonus action, the Kirin can grant a creature it can see within 60 feet a bonus of 1d4 to its next attack roll, saving throw, or ability check.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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