Yamato world illustration - Japanese Mythology theme
Japanese Mythology

Yamato

S
Shinrai

A fantastical world heavily inspired by japanese mythology and the edo time period.


Author's Note: Complete custom world without any 5e Defaults. This is NOT a Dungeons and Dragons World. Atm there are: 12 custom races 9 custom classes (all are able to cast spells, physical classes as well as magical ones) over 100 playable characters over 200 custom cantrips and spells 114 custom items Currently planned: 2 more factions (merchant guild and artist guild of sorts) and adding the whole character roster to those factions. But I need to get a better grasp how Franz works in conjuntion with those systems atm, so I will refrain from putting all current characters into factions for the time being. Known issues: -"I can not start a campaign with a character I created myself." Possible workaround: Clone Yamato and add the character you want to play as in your workshop tab into the character list of Yamato. Then start a campaign from there and select the character. If the character has a class and race that is not present in Yamato, you should also copy it over and integrate it in the Yamato world in your workshop tab as well, including the spells you use. I do not know what causes this issue. But this is a non-d&d world with selfmade classes and selfmade races. If you try to play my world with a custom character from your own workshop with a class and race that is not present in Yamato, it might cause problems. There can also problems occure, when you starting a campaign NOT at a POI with a starting location (the star before the POI name signals where you should start without a problem), but just an area. - "In Fights Franz tells me that I can not eat any of the healing items like Onigiri.": should he complain, anwer him that the item is a Potion and should be treated like one and he will let you drink it. At least it worked for me this way when testing. A bit odd, but atm the only workaround. All graphics were made with Nightcafé. You are free to use my graphics, spell descriptions, races, items etc. in your own build worlds and campaigns.
Played1096 times
Cloned88 times
Created
223 days ago
Last Updated
5 days ago
VisibilityPublic
Byakko
CR 14Huge Celestial
Byakko
HP Range150 - 500 (Avg: 325)
AC17
XP20000

Description

Byakko, the White Tiger of Heaven, is a majestic and powerful celestial creature that embodies strength and purity. It roams the celestial realms, offering protection and guidance to those deemed worthy. Its presence is marked by an ethereal glow that purifies the air around it, reminding all of its divine nature.

Details
SizeHuge
TypeCelestial
CR14
XP20000
LanguagesCelestial, Common, feline language
Defenses
Armor Class17
HP Range150 - 500 (Avg: 325)
Damage VulnerabilitiesNone
Damage ResistancesThunder, Lightning, Force
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Celestial Roar

The Byakko unleashes a booming roar that inspires allies and instills fear in foes. All allies within 30 feet gain advantage on their next attack roll, and enemies within the same range must make a Wisdom saving throw (DC 16) or become frightened for 1 minute.

Claw Attack

Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 2d10 + 6 slashing damage.

Radiant Leap

The Byakko can leap up to 60 feet to an unoccupied space within range, landing with a burst of radiant energy that deals 3d6 radiant damage to all creatures within 10 feet (DC 16 Dexterity saving throw for half damage).

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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