Yamato world illustration - Japanese Mythology theme
Japanese Mythology

Yamato

S
Shinrai

A fantastical world heavily inspired by japanese mythology and the edo time period.


Author's Note: Complete custom world without any 5e Defaults. This is NOT a Dungeons and Dragons World. Atm there are: 12 custom races 9 custom classes (all are able to cast spells, physical classes as well as magical ones) over 100 playable characters over 200 custom cantrips and spells 114 custom items Currently planned: 2 more factions (merchant guild and artist guild of sorts) and adding the whole character roster to those factions. But I need to get a better grasp how Franz works in conjuntion with those systems atm, so I will refrain from putting all current characters into factions for the time being. Known issues: -"I can not start a campaign with a character I created myself." Possible workaround: Clone Yamato and add the character you want to play as in your workshop tab into the character list of Yamato. Then start a campaign from there and select the character. If the character has a class and race that is not present in Yamato, you should also copy it over and integrate it in the Yamato world in your workshop tab as well, including the spells you use. I do not know what causes this issue. But this is a non-d&d world with selfmade classes and selfmade races. If you try to play my world with a custom character from your own workshop with a class and race that is not present in Yamato, it might cause problems. There can also problems occure, when you starting a campaign NOT at a POI with a starting location (the star before the POI name signals where you should start without a problem), but just an area. - "In Fights Franz tells me that I can not eat any of the healing items like Onigiri.": should he complain, anwer him that the item is a Potion and should be treated like one and he will let you drink it. At least it worked for me this way when testing. A bit odd, but atm the only workaround. All graphics were made with Nightcafé. You are free to use my graphics, spell descriptions, races, items etc. in your own build worlds and campaigns.
Played1096 times
Cloned88 times
Created
223 days ago
Last Updated
5 days ago
VisibilityPublic
Tsuchigumo
CR 10Huge Monstrosity
Tsuchigumo
HP Range100 - 300 (Avg: 200)
AC17
XP15900

Description

The Tsuchigumo is a legendary spider creature from the depth of the mountains, known for its ability to weave illusions and ensnare unwary travelers. It is said to be a guardian of hidden treasures, luring adventurers with false images of riches only to trap them in sticky webs. It is a cunning beast that combines brute strength with magical prowess, making it a formidable challenge for any group of adventurers.

Details
SizeHuge
TypeMonstrosity
CR10
XP15900
LanguagesUndercommon, Sylvan
Defenses
Armor Class17
HP Range100 - 300 (Avg: 200)
Damage VulnerabilitiesRadiant, Fire, Psychic, Force
Damage ResistancesBludgeoning, Poison
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Bite

The Tsuchigumo bites a creature within reach, dealing 2d10 + 5 piercing damage plus 3d6 poison damage on a hit. The target must succeed on a DC 16 Constitution saving throw or be poisoned for 1 minute.

Illusory Treasures

The Tsuchigumo can create illusory images of treasure in a 30-foot radius around it. Each creature that sees these illusions must succeed on a DC 16 Wisdom saving throw or be charmed by the Tsuchigumo for 1 minute, perceiving only images of wealth and not noticing the danger.

Web Attack

The Tsuchigumo can shoot a strand of its web from its spinnerets. A creature hit by the web must make a DC 18 Strength saving throw or be restrained. A restrained target can use its action to make a DC 18 Strength check, freeing itself on a success.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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