Yamato world illustration - Japanese Mythology theme
Japanese Mythology

Yamato

S
Shinrai

A fantastical world heavily inspired by japanese mythology and the edo time period.


Author's Note: Complete custom world without any 5e Defaults. This is NOT a Dungeons and Dragons World. Atm there are: 12 custom races 9 custom classes (all are able to cast spells, physical classes as well as magical ones) over 100 playable characters over 200 custom cantrips and spells 114 custom items Currently planned: 2 more factions (merchant guild and artist guild of sorts) and adding the whole character roster to those factions. But I need to get a better grasp how Franz works in conjuntion with those systems atm, so I will refrain from putting all current characters into factions for the time being. Known issues: -"I can not start a campaign with a character I created myself." Possible workaround: Clone Yamato and add the character you want to play as in your workshop tab into the character list of Yamato. Then start a campaign from there and select the character. If the character has a class and race that is not present in Yamato, you should also copy it over and integrate it in the Yamato world in your workshop tab as well, including the spells you use. I do not know what causes this issue. But this is a non-d&d world with selfmade classes and selfmade races. If you try to play my world with a custom character from your own workshop with a class and race that is not present in Yamato, it might cause problems. There can also problems occure, when you starting a campaign NOT at a POI with a starting location (the star before the POI name signals where you should start without a problem), but just an area. - "In Fights Franz tells me that I can not eat any of the healing items like Onigiri.": should he complain, anwer him that the item is a Potion and should be treated like one and he will let you drink it. At least it worked for me this way when testing. A bit odd, but atm the only workaround. All graphics were made with Nightcafé. You are free to use my graphics, spell descriptions, races, items etc. in your own build worlds and campaigns.
Played1096 times
Cloned88 times
Created
223 days ago
Last Updated
5 days ago
VisibilityPublic
Water Slime
CR 1Small Ooze
Water Slime
HP Range18 - 36 (Avg: 27)
AC12
XP200

Description

The Water Slime is a gelatinous creature that blends seamlessly with its aquatic surroundings. It can manipulate its form to appear as calm water, making it an ambush predator in lakes and rivers. This entity can both absorb and repel water around it, giving rise to powerful whirlpools when threatened or hungry. Be wary of the Water Slime, as it can ensnare unsuspecting prey within its viscous embrace, siphoning off moisture and vitality.

Details
SizeSmall
TypeOoze
CR1
XP200
LanguagesAquatic
Defenses
Armor Class12
HP Range18 - 36 (Avg: 27)
Damage VulnerabilitiesLightning, Thunder, Psychic
Damage ResistancesBludgeoning, Slashing, Fire
Damage ImmunitiesCold
Condition ImmunitiesNone
Actions

Corrosive Touch

The Water Slime can make a melee attack against a creature. On a hit, the target takes 1d6 acid damage.

Engulf

The Water Slime attempts to engulf a creature within its range. The target must succeed on a DC 12 Dexterity saving throw or take 1d8 acid damage and be restrained until the beginning of the slime's next turn.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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