"Yamato is a mystical continent inspired by Japanese mythology and the Edo period, where humans, Yokai, and Kami coexist in uneasy peace. Ancient traditions, spiritual power, and supernatural intrigue shape a world on the brink of upheaval as a fallen star stirs divine forces, forgotten grudges, and ambitious factions into motion."
Played | 1968 times |
Cloned | 172 times |
Created | 330 days ago |
Last Updated | Yesterday |
Visibility | Public |

Description
The Water Slime is a gelatinous creature that blends seamlessly with its aquatic surroundings. It can manipulate its form to appear as calm water, making it an ambush predator in lakes and rivers. This entity can both absorb and repel water around it, giving rise to powerful whirlpools when threatened or hungry. Be wary of the Water Slime, as it can ensnare unsuspecting prey within its viscous embrace, siphoning off moisture and vitality.
Size | Small |
Type | Ooze |
CR | 1 |
XP | 200 |
Languages | Aquatic |
Armor Class | 12 |
HP Range | 18 - 36 (Avg: 27) |
Damage Vulnerabilities | Lightning, Thunder, Psychic |
Damage Resistances | Bludgeoning, Slashing, Fire |
Damage Immunities | Cold |
Condition Immunities | None |
Corrosive Touch
The Water Slime can make a melee attack against a creature. On a hit, the target takes 1d6 acid damage.
Engulf
The Water Slime attempts to engulf a creature within its range. The target must succeed on a DC 12 Dexterity saving throw or take 1d8 acid damage and be restrained until the beginning of the slime's next turn.