Yamato world illustration - Japanese Mythology theme
Japanese Mythology

Yamato

S
Shinrai

A fantastical world heavily inspired by japanese mythology and the edo time period.


Author's Note: Complete custom world without any 5e Defaults. This is NOT a Dungeons and Dragons World. Atm there are: 12 custom races 9 custom classes (all are able to cast spells, physical classes as well as magical ones) over 100 playable characters over 200 custom cantrips and spells 114 custom items Currently planned: 2 more factions (merchant guild and artist guild of sorts) and adding the whole character roster to those factions. But I need to get a better grasp how Franz works in conjuntion with those systems atm, so I will refrain from putting all current characters into factions for the time being. Known issues: -"I can not start a campaign with a character I created myself." Possible workaround: Clone Yamato and add the character you want to play as in your workshop tab into the character list of Yamato. Then start a campaign from there and select the character. If the character has a class and race that is not present in Yamato, you should also copy it over and integrate it in the Yamato world in your workshop tab as well, including the spells you use. I do not know what causes this issue. But this is a non-d&d world with selfmade classes and selfmade races. If you try to play my world with a custom character from your own workshop with a class and race that is not present in Yamato, it might cause problems. There can also problems occure, when you starting a campaign NOT at a POI with a starting location (the star before the POI name signals where you should start without a problem), but just an area. - "In Fights Franz tells me that I can not eat any of the healing items like Onigiri.": should he complain, anwer him that the item is a Potion and should be treated like one and he will let you drink it. At least it worked for me this way when testing. A bit odd, but atm the only workaround. All graphics were made with Nightcafé. You are free to use my graphics, spell descriptions, races, items etc. in your own build worlds and campaigns.
Played1096 times
Cloned88 times
Created
223 days ago
Last Updated
5 days ago
VisibilityPublic
Jorogumo
CR 5Medium Monstrosity
Jorogumo
HP Range66 - 75 (Avg: 71)
AC13
XP1800

Description

The Jorogumo is a cunning and deadly creature known for its deceptive beauty and deadly intent. Dwelling in the depths of forests near rivers, it lures unsuspecting prey with its alluring human form before revealing its true, horrific spider-like body. The Jorogumo feeds not only on flesh but also on the fear and despair of those it ensnares in its web.

Details
SizeMedium
TypeMonstrosity
CR5
XP1800
LanguagesCommon, Sylvan
Defenses
Armor Class13
HP Range66 - 75 (Avg: 71)
Damage VulnerabilitiesCold, Radiant
Damage ResistancesPoison
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Bite

The Jorogumo bites its target, dealing 1d10 + 4 piercing damage plus 2d6 poison damage. A creature hit by this attack must succeed on a DC 15 Constitution saving throw or become poisoned for 1 minute.

Seductive Lure

As an action, the Jorogumo can attempt to charm a creature that can see it within 30 feet. The target must succeed on a DC 15 Wisdom saving throw or be charmed for 1 minute.

Web Attack

The Jorogumo can shoot a web at a target within 30 feet. The target must succeed on a DC 15 Dexterity saving throw or be restrained. A restrained target can use its action to make a DC 15 Strength check to free itself.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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