A fantastical world heavily inspired by japanese mythology and the edo time period.
Played | 1145 times |
Cloned | 95 times |
Created | 230 days ago |
Last Updated | 12 days ago |
Visibility | Public |
Description
Conjuration (ritual) Cast Time: 1 minute Range: 80 feet Components: V, S, M (a handful of coins and a piece of cloth) Duration: 8 hours Effect: You summon a sturdy pavilion-like structure at the point you cast the spell, providing a spacious interior of 80 feet in diameter. The structure is decorated with merchant-themed comforts such as seating, low tables, and small displays for showcasing wares or resting. The pavilion has an ambient warmth and soft lighting, is impervious to outside weather, and can comfortably shelter up to 6 creatures, blocking out creatures and spells from outside. While inside, all inhabitants have advantage on Constitution saving throws against exhaustion due to weather and benefit from a soothing aura, regaining 1d4 hit points per hour spent resting.
Level | 3 |
Range | 80 |