Japanese Mythology
A fantastical world heavily inspired by japanese mythology and the edo time period.
Author's Note: Complete custom world without any 5e Defaults. This is NOT a Dungeons and Dragons World.
Atm there are:
12 custom races
9 custom classes (all are able to cast spells, physical classes as well as magical ones)
over 100 playable characters
over 200 custom cantrips and spells
114 custom items
Currently planned: 2 more factions (merchant guild and artist guild of sorts) and adding the whole character roster to those factions. But I need to get a better grasp how Franz works in conjuntion with those systems atm, so I will refrain from putting all current characters into factions for the time being.
Known issues:
-"I can not start a campaign with a character I created myself." Possible workaround: Clone Yamato and add the character you want to play as in your workshop tab into the character list of Yamato. Then start a campaign from there and select the character. If the character has a class and race that is not present in Yamato, you should also copy it over and integrate it in the Yamato world in your workshop tab as well, including the spells you use.
I do not know what causes this issue. But this is a non-d&d world with selfmade classes and selfmade races. If you try to play my world with a custom character from your own workshop with a class and race that is not present in Yamato, it might cause problems. There can also problems occure, when you starting a campaign NOT at a POI with a starting location (the star before the POI name signals where you should start without a problem), but just an area.
- "In Fights Franz tells me that I can not eat any of the healing items like Onigiri.": should he complain, anwer him that the item is a Potion and should be treated like one and he will let you drink it. At least it worked for me this way when testing. A bit odd, but atm the only workaround.
All graphics were made with Nightcafé. You are free to use my graphics, spell descriptions, races, items etc. in your own build worlds and campaigns.
Played | 1145 times |
Cloned | 95 times |
Created | 230 days ago |
Last Updated | 12 days ago |
Visibility | Public |
Description
Conjuration Casting Time: 1 Bonus Action Range: Self Components: V, S Duration: up to 1 hour A flickering flame appears in your hand. The flame remains there for the duration and harms neither you nor your equipment. The flame sheds bright light in a 10-foot radius and dim light for an additional 10 feet. The spell ends if you dismiss it as an action or if you cast it again. You can also attack with the flame, although doing so ends the spell. When you cast this spell, or as an action on a later turn, you can hurl the flame at a creature within 30 feet of you. Make a ranged spell attack. On a hit, the target takes 1d8 fire damage.
Spell Details
Level | 0 |
Range | N/A |