Japanese Mythology
A fantastical world heavily inspired by japanese mythology and the edo time period.
Author's Note: Complete custom world without any 5e Defaults. Still a work in progress, but playable and almost complete.
Atm there are:
12 custom races
9 custom classes (all are able to cast spells, physical classes as well as magical ones)
over 100 playable characters
over 200 custom cantrips and spells
114 custom items
Planned for the future:
Better balance between classes and spells
Maybe some reworked graphics
Known issues:
- In Fights Franz tells me that I can not eat any of the healing items like Onigiri: should he complain, anwer him that the item is a Potion and should be treated like one and he will let you drink it. At least it worked for me this way when testing. A bit odd, but atm the only workaround.
All graphics were made with Nightcafé. You are free to use my graphics, spell descriptions, races, items etc. in your own build worlds and campaigns.
Played | 676 times |
Cloned | 59 times |
Created | 182 days ago |
Last Updated | 6 days ago |
Visibility | Public |
Cutting Wind Arrows
Unknown School
Details
Level | 2 |
Range | 120 |
Description
Evocation Casting Time: 1 action Range: Self (arrows fired up to normal range) Components: V, S, M (a bundle of arrows) Duration: Concentration, up to 1 minute or 3 rounds You infuse up to three arrows or thrown weapons with cutting wind energy. For the duration, when fired or thrown, they deal an additional 2d8 piercing damage, and upon hitting a target, a burst of wind slashes nearby foes, dealing 1d8 force damage to all creatures within 25 feet of the target. The arrows return to normal after being fired or when the spell ends.