Japanese Mythology
A fantastical world heavily inspired by japanese mythology and the edo time period.
Author's Note: Complete custom world without any 5e Defaults. Still a work in progress, but playable and almost complete.
Atm there are:
12 custom races
9 custom classes (all are able to cast spells, physical classes as well as magical ones)
over 100 playable characters
over 200 custom cantrips and spells
114 custom items
Planned for the future:
Better balance between classes and spells
Maybe some reworked graphics
Known issues:
- In Fights Franz tells me that I can not eat any of the healing items like Onigiri: should he complain, anwer him that the item is a Potion and should be treated like one and he will let you drink it. At least it worked for me this way when testing. A bit odd, but atm the only workaround.
All graphics were made with Nightcafé. You are free to use my graphics, spell descriptions, races, items etc. in your own build worlds and campaigns.
Played | 676 times |
Cloned | 59 times |
Created | 182 days ago |
Last Updated | 6 days ago |
Visibility | Public |
Thousand Cuts
Unknown School
Details
Level | 5 |
Range | 60 |
Description
Evocation Casting Time: 1 action Range: 60 feet (area of effect) Components: V, S Duration: Concentration, up to 1 minute or 3 rounds You become a blur of motion, striking with the speed of a divine predator. Each creature of your choice within 60 feet must make a Dexterity saving throw. On a failure, they take 8d10 slashing damage and are slowed (their movement speed is halved) until the end of their next turn. On a success, they take half damage and suffer no speed reduction. For the spell’s duration, you can use your bonus action to teleport up to 30 feet and make an extra melee weapon attack, dealing 2d8 Piercing Damage on a hit.